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- research-articleApril 2022
Slide-Tone and Tilt-Tone: 1-DOF Haptic Techniques for Conveying Shape Characteristics of Graphs to Blind Users
CHI '22: Proceedings of the 2022 CHI Conference on Human Factors in Computing SystemsArticle No.: 477, Pages 1–19https://doi.org/10.1145/3491102.3517790We increasingly rely on up-to-date, data-driven graphs to understand our environments and make informed decisions. However, many of the methods blind and visually impaired users (BVI) rely on to access data-driven information do not convey important ...
- research-articleApril 2022
A Performance Evaluation of Nomon: A Flexible Interface for Noisy Single-Switch Users
CHI '22: Proceedings of the 2022 CHI Conference on Human Factors in Computing SystemsArticle No.: 495, Pages 1–17https://doi.org/10.1145/3491102.3517738Some individuals with motor impairments communicate using a single switch — such as a button click, air puff, or blink. Row-column scanning provides a method for choosing items arranged in a grid using a single switch. An alternative, Nomon, allows ...
- research-articleApril 2022
SpinOcchio: Understanding Haptic-Visual Congruency of Skin-Slip in VR with a Dynamic Grip Controller
CHI '22: Proceedings of the 2022 CHI Conference on Human Factors in Computing SystemsArticle No.: 433, Pages 1–14https://doi.org/10.1145/3491102.3517724This paper’s goal is to understand the haptic-visual congruency perception of skin-slip on the fingertips given visual cues in Virtual Reality (VR). We developed SpinOcchio (Spin for the spinning mechanism used, Occhio for the Italian word “eye”), a ...
- research-articleApril 2022
Janus Screen: Screen with Switchable Projection Surfaces Using Wire Grid Polarizer
CHI '22: Proceedings of the 2022 CHI Conference on Human Factors in Computing SystemsArticle No.: 259, Pages 1–12https://doi.org/10.1145/3491102.3517709In this paper, we present a novel screen system employing polarizers that allow switching of the projection surface to the front, rear, or both sides using only two projectors on one side. In this system, we propose a method that employs two projectors ...
- research-articleApril 2022
FaceOri: Tracking Head Position and Orientation Using Ultrasonic Ranging on Earphones
- Yuntao Wang,
- Jiexin Ding,
- Ishan Chatterjee,
- Farshid Salemi Parizi,
- Yuzhou Zhuang,
- Yukang Yan,
- Shwetak Patel,
- Yuanchun Shi
CHI '22: Proceedings of the 2022 CHI Conference on Human Factors in Computing SystemsArticle No.: 290, Pages 1–12https://doi.org/10.1145/3491102.3517698Face orientation can often indicate users’ intended interaction target. In this paper, we propose FaceOri, a novel face tracking technique based on acoustic ranging using earphones. FaceOri can leverage the speaker on a commodity device to emit an ...
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- research-articleApril 2022
Hidden Interfaces for Ambient Computing: Enabling Interaction in Everyday Materials through High-brightness Visuals on Low-cost Matrix Displays
CHI '22: Proceedings of the 2022 CHI Conference on Human Factors in Computing SystemsArticle No.: 504, Pages 1–20https://doi.org/10.1145/3491102.3517674Consumer electronics are increasingly using everyday materials to blend into home environments, often using LEDs or symbol displays under textile meshes. Our surveys (n=1499 and n=1501) show interest in interactive graphical displays for hidden ...
- research-articleApril 2022
Next Steps in Epidermal Computing: Opportunities and Challenges for Soft On-Skin Devices
CHI '22: Proceedings of the 2022 CHI Conference on Human Factors in Computing SystemsArticle No.: 389, Pages 1–22https://doi.org/10.1145/3491102.3517668Skin is a promising interaction medium and has been widely explored for mobile, and expressive interaction. Recent research in HCI has seen the development of Epidermal Computing Devices: ultra-thin and non-invasive devices which reside on the user’s ...
- research-articleApril 2022
Super Size Me: Interface Size, Identity and Embodiment in Digital Musical Instrument Design
CHI '22: Proceedings of the 2022 CHI Conference on Human Factors in Computing SystemsArticle No.: 221, Pages 1–15https://doi.org/10.1145/3491102.3517626Digital interfaces are shrinking, driven by pressures of mass production and consumer culture, and often accompanied by a discourse of control, precision or convenience. Meanwhile, human bodies remain the same size, and the changing size of interfaces ...
- research-articleApril 2022
“Should I visit the clinic”: Analyzing WhatsApp-mediated Online Health Support for Expectant and New Mothers in Rural India
CHI '22: Proceedings of the 2022 CHI Conference on Human Factors in Computing SystemsArticle No.: 296, Pages 1–20https://doi.org/10.1145/3491102.3517575Limited interaction with professionals, infrastructural, and social constraints put barriers in providing holistic support to expectant and new mothers in low-resource settings. We examine the use of digital support groups facilitated through WhatsApp ...
- research-articleApril 2022
SABLIER : a Tangible Interactor to Navigate through Space and Time
CHI '22: Proceedings of the 2022 CHI Conference on Human Factors in Computing SystemsArticle No.: 503, Pages 1–12https://doi.org/10.1145/3491102.3517567Historians use spatio-temporal navigation for their models and studies of historical evolutions and events. Their findings can then be exhibited in cultural mediation centers or museums. The latter, both to facilitate the transmission of knowledge and ...
- research-articleApril 2022
Machine-Mediated Teaming: Mixture of Human and Machine in Physical Gaming Experience
CHI '22: Proceedings of the 2022 CHI Conference on Human Factors in Computing SystemsArticle No.: 618, Pages 1–11https://doi.org/10.1145/3491102.3517555Technological advancement has opened up opportunities for new sports and physical activities. We introduce a concept called machine-mediated teaming, in which a human and a surrogate machine form a team to participate in physical sports games. To ...
- research-articleApril 2022
Polite or Direct? Conversation Design of a Smart Display for Older Adults Based on Politeness Theory
CHI '22: Proceedings of the 2022 CHI Conference on Human Factors in Computing SystemsArticle No.: 307, Pages 1–15https://doi.org/10.1145/3491102.3517525Conversational interfaces increasingly rely on human-like dialogue to offer a natural experience. However, relying on dialogue involving multiple exchanges for even simple tasks can overburden users, particularly older adults. In this paper, we explored ...
- research-articleApril 2022
Investigating Clutching Interactions for Touchless Medical Imaging Systems
CHI '22: Proceedings of the 2022 CHI Conference on Human Factors in Computing SystemsArticle No.: 351, Pages 1–14https://doi.org/10.1145/3491102.3517512Touchless input could transform clinical activity by allowing health professionals direct control over medical imaging systems in a sterile manner. Currently, users face the issues of being unable to directly manipulate imaging in aseptic environments, ...
- research-articleApril 2022
FingerX: Rendering Haptic Shapes of Virtual Objects Augmented by Real Objects using Extendable and Withdrawable Supports on Fingers
CHI '22: Proceedings of the 2022 CHI Conference on Human Factors in Computing SystemsArticle No.: 430, Pages 1–14https://doi.org/10.1145/3491102.3517489Interacting with not only virtual but also real objects, or even virtual objects augmented by real objects becomes a trend of virtual reality (VR) interactions and is common in augmented reality (AR). However, current haptic shape rendering devices ...
- research-articleApril 2022
Shaping Textile Sliders: An Evaluation of Form Factors and Tick Marks for Textile Sliders
CHI '22: Proceedings of the 2022 CHI Conference on Human Factors in Computing SystemsArticle No.: 214, Pages 1–14https://doi.org/10.1145/3491102.3517473Textile interfaces enable designers to integrate unobtrusive media and smart home controls into furniture such as sofas. While the technical aspects of such controllers have been the subject of numerous research projects, the physical form factor of ...
- research-articleApril 2022
Select or Suggest? Reinforcement Learning-based Method for High-Accuracy Target Selection on Touchscreens
- Zhi Li,
- Maozheng Zhao,
- Dibyendu Das,
- HANG ZHAO,
- Yan Ma,
- Wanyu Liu,
- Michel Beaudouin-Lafon,
- Fusheng Wang,
- IV Ramakrishnan,
- Xiaojun Bi
CHI '22: Proceedings of the 2022 CHI Conference on Human Factors in Computing SystemsArticle No.: 494, Pages 1–15https://doi.org/10.1145/3491102.3517472Suggesting multiple target candidates based on touch input is a possible option for high-accuracy target selection on small touchscreen devices. But it can become overwhelming if suggestions are triggered too often. To address this, we propose SATS, a ...
- research-articleApril 2022
What makes web data tables accessible? Insights and a tool for rendering accessible tables for people with visual impairments
CHI '22: Proceedings of the 2022 CHI Conference on Human Factors in Computing SystemsArticle No.: 595, Pages 1–20https://doi.org/10.1145/3491102.3517469The data table is a basic but versatile representation to communicate data. From government reports to bank statements, tables effectively carry essential data-driven information by visually organizing data using rows, columns, and other arrangements (...
- research-articleApril 2022
STRAIDE: A Research Platform for Shape-Changing Spatial Displays based on Actuated Strings
CHI '22: Proceedings of the 2022 CHI Conference on Human Factors in Computing SystemsArticle No.: 263, Pages 1–16https://doi.org/10.1145/3491102.3517462We present STRAIDE, a string-actuated interactive display environment that allows to explore the promising potential of shape-changing interfaces for casual visualizations. At the core, we envision a platform that spatially levitates elements to create ...
- research-articleApril 2022
MyMove: Facilitating Older Adults to Collect In-Situ Activity Labels on a Smartwatch with Speech
- Young-Ho Kim,
- Diana Chou,
- Bongshin Lee,
- Margaret Danilovich,
- Amanda Lazar,
- David E. Conroy,
- Hernisa Kacorri,
- Eun Kyoung Choe
CHI '22: Proceedings of the 2022 CHI Conference on Human Factors in Computing SystemsArticle No.: 416, Pages 1–21https://doi.org/10.1145/3491102.3517457Current activity tracking technologies are largely trained on younger adults’ data, which can lead to solutions that are not well-suited for older adults. To build activity trackers for older adults, it is crucial to collect training data with them. To ...
- research-articleApril 2022
Smooth as Steel Wool: Effects of Visual Stimuli on the Haptic Perception of Roughness in Virtual Reality
- Sebastian Günther,
- Julian Rasch,
- Dominik Schön,
- Florian Müller,
- Martin Schmitz,
- Jan Riemann,
- Andrii Matviienko,
- Max Mühlhäuser
CHI '22: Proceedings of the 2022 CHI Conference on Human Factors in Computing SystemsArticle No.: 399, Pages 1–17https://doi.org/10.1145/3491102.3517454Haptic Feedback is essential for lifelike Virtual Reality (VR) experiences. To provide a wide range of matching sensations of being touched or stroked, current approaches typically need large numbers of different physical textures. However, even ...