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- articleNovember 2012
Analytic review of usability evaluation in ISMAR
Interacting with Computers (IWC), Volume 24, Issue 6Pages 450–460https://doi.org/10.1016/j.intcom.2012.07.004There has been a rapid increase in research evaluating usability of Augmented Reality (AR) systems in recent years. Although many different styles of evaluation are used, there is no clear consensus on the most relevant approaches. We report a review of ...
- articleJuly 2012
Manipulating subjective realism and its impact on presence: Preliminary results on feasibility and neuroanatomical correlates
- StéPhane Bouchard,
- StéPhanie Dumoulin,
- Jeanne Talbot,
- André-Anne Ledoux,
- Jennifer Phillips,
- Johana Monthuy-Blanc,
- GenevièVe Labonté-Chartrand,
- GenevièVe Robillard,
- Matteo Cantamesse,
- Patrice Renaud
Interacting with Computers (IWC), Volume 24, Issue 4Pages 227–236https://doi.org/10.1016/j.intcom.2012.04.011The feeling of presence has been shown to be an important concept in several clinical applications of virtual reality. Among the factors influencing presence, realism factors have been examined extensively from the angle of objective realism. Objective ...
- articleJuly 2012
Presence in blended spaces
Interacting with Computers (IWC), Volume 24, Issue 4Pages 219–226https://doi.org/10.1016/j.intcom.2012.04.005Mixed reality technologies have been around for over 10years but it is only with the proliferation of smart phones and tablet (computers) that mixed and augmented reality interaction is reaching the mass market. There are now enough examples of mixed ...
- articleJuly 2012
Subjective and behavioral presence measurement and interactivity in the collaborative augmented reality game TimeWarp
- Astrid M. Von Der PüTten,
- Jennifer Klatt,
- Simon Ten Broeke,
- Roderick Mccall,
- Nicole C. KräMer,
- Richard Wetzel,
- Lisa Blum,
- Leif Oppermann,
- Johannes Klatt
Interacting with Computers (IWC), Volume 24, Issue 4Pages 317–325https://doi.org/10.1016/j.intcom.2012.03.004Presence is usually assessed via a variety of subjective and objective measures. However, constraints often result in subjective measurements using questionnaires as a key method of data collection. In this paper we present a study of 44 participants of ...
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- articleJuly 2012
Age differences in the perception of social presence in the use of 3D virtual world for social interaction
Interacting with Computers (IWC), Volume 24, Issue 4Pages 280–291https://doi.org/10.1016/j.intcom.2012.03.0033D virtual worlds are becoming increasingly popular as tool for social interaction, with the potential of augmenting the user's perception of physical and social presence. Thus, this technology could be of great benefit to older people, providing home-...
- articleJanuary 2012
An interactive 3D movement path manipulation method in an augmented reality environment
Interacting with Computers (IWC), Volume 24, Issue 1Pages 10–24https://doi.org/10.1016/j.intcom.2011.06.006In this paper, we evaluate a path editing method using a tangible user interface to generate and manipulate the movement path of a 3D object in an Augmented Reality (AR) scene. To generate the movement path, each translation point of a real 3D ...
- articleJanuary 2009
Integrating tactile and force feedback for highly dynamic tasks: Technological, experimental and epistemological aspects
Interacting with Computers (IWC), Volume 21, Issue 1-2Pages 26–37https://doi.org/10.1016/j.intcom.2008.10.013For hand-object interaction in real situations the interplay between the local tactile interaction and force interaction seems to be very important. In current haptic interfaces, however, two different trends are present: force feedback devices which ...
- articleJanuary 2009
A run-time programmable simulator to enable multi-modal interaction with rigid-body systems
Interacting with Computers (IWC), Volume 21, Issue 1-2Pages 54–63https://doi.org/10.1016/j.intcom.2008.10.012This paper describes DIMPLE, a software application for haptic force-feedback controllers which allows easy creation of interactive rigid-body simulations. DIMPLE makes extensive use of an established standard for control-rate transmission of audio ...
- articleJanuary 2009
Designing physical and social intergenerational family entertainment
Interacting with Computers (IWC), Volume 21, Issue 1-2Pages 76–87https://doi.org/10.1016/j.intcom.2008.10.009Present computer games and digital entertainment do not usually facilitate intergenerational family interactions. According to recent survey results in Japan, there is a high percentage of older people who own and play electronic or computer games, but ...
- articleJanuary 2009
Of pages and paddles: Children's expectations and mistaken interactions with physical-digital tools
Interacting with Computers (IWC), Volume 21, Issue 1-2Pages 95–107https://doi.org/10.1016/j.intcom.2008.10.007An assumption behind new interface approaches that employ physical means of interaction is that these can leverage users' prior knowledge from the real world, making them intuitive or 'natural' to use. This paper presents a user study of Tangible ...
- articleJanuary 2009
What the body knows: Exploring the benefits of embodied metaphors in hybrid physical digital environments
Interacting with Computers (IWC), Volume 21, Issue 1-2Pages 66–75https://doi.org/10.1016/j.intcom.2008.10.005A recent trend in ubiquitous computing is the development of new forms of interfaces, which rely on embodied interaction. We focus on the definition of embodiment that refers to the ways in which abstract concepts rely on metaphorical extensions of ...
- articleJanuary 2009
Setting the stage - Embodied and spatial dimensions in emerging programming practices
Interacting with Computers (IWC), Volume 21, Issue 1-2Pages 117–124https://doi.org/10.1016/j.intcom.2008.10.004In the design of interactive systems, developers sometimes need to engage in various ways of physical performance in order to communicate ideas and to test out properties of the system to be realised. External resources such as sketches, as well as ...
- articleJanuary 2009
On scaling strategies for the full-body postural control of virtual mannequins
Interacting with Computers (IWC), Volume 21, Issue 1-2Pages 11–25https://doi.org/10.1016/j.intcom.2008.10.002Due to its intrinsic complexity, full-body postural input has been mostly limited to off-line motion capture and to on-line puppetry of a virtual character with little interaction with its environment (e.g. floor). The motion capture technology is now ...
- articleJanuary 2009
Toward natural interaction through visual recognition of body gestures in real-time
Interacting with Computers (IWC), Volume 21, Issue 1-2Pages 3–10https://doi.org/10.1016/j.intcom.2008.10.001In most of the existing human-computer interfaces, enactive knowledge as new natural interaction paradigm has not been fully exploited yet. Recent technological advances have created the possibility to enhance naturally and significantly the interface ...
- articleJanuary 2009
Tactile sensory substitution: Models for enaction in HCI
Interacting with Computers (IWC), Volume 21, Issue 1-2Pages 38–53https://doi.org/10.1016/j.intcom.2008.08.004To apply enactive principles within human-computer interaction poses interesting challenges to the way that we design and evaluate interfaces, particularly those that possess a strong sensorimotor character. This article surveys the field of tactile ...
- articleDecember 2008
Extending drag-and-drop to new interactive environments: A multi-display, multi-instrument and multi-user approach
Interacting with Computers (IWC), Volume 20, Issue 6Pages 562–573https://doi.org/10.1016/j.intcom.2008.07.004Drag-and-drop is probably one of the most successful and generic representations of direct manipulation in today's WIMP interfaces. At the same time, emerging new interactive environments such as distributed display environments or large display surface ...
- articleSeptember 2008
Effects of visual cues and sustained attention on spatial presence in virtual environments based on spatial and object distinction
Interacting with Computers (IWC), Volume 20, Issue 4-5Pages 491–502https://doi.org/10.1016/j.intcom.2008.07.003This article reports two human experiments to investigate the effects of visual cues and sustained attention on spatial presence over a period of prolonged exposure in virtual environments. Inspired by the two functional subsystems subserving spatial ...
- articleSeptember 2008
Generating multimodal user interfaces for Web services
Interacting with Computers (IWC), Volume 20, Issue 4-5Pages 480–490https://doi.org/10.1016/j.intcom.2008.07.001Web services are gaining momentum as a standard interface to a rich variety of services in ubiquitous computing environments. To improve access to Web services, convenient user interfaces should be provided. This paper presents a method that ...
- articleSeptember 2008
The role of stereopsis in virtual anatomical learning
Interacting with Computers (IWC), Volume 20, Issue 4-5Pages 455–460https://doi.org/10.1016/j.intcom.2008.04.003The use of virtual learning environments in the medical field is on the rise. An earlier experiment [Luursema, J.-M., Verwey, W.B., Kommers, P.A.M., Geelkerken, R.H., Vos, H.J., 2006. Optimizing conditions for computer-assisted anatomical learning. ...