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- ArticleJuly 2009
Designing a DSL Solution for the Domain of Augmented Reality Software Applications Specification
Edutainment '09: Proceedings of the 4th International Conference on E-Learning and Games: Learning by Playing. Game-based Education System Design and DevelopmentPages 423–434https://doi.org/10.1007/978-3-642-03364-3_51Code repetition, lack of reuse and basic errors are typical problems in the industry that decrease the productivity during the software development process, and this is no exception in the domain of interactive applications with focus on Augmented ...
- ArticleJuly 2009
Adaptation in Collaborative Virtual Environments for Training
Edutainment '09: Proceedings of the 4th International Conference on E-Learning and Games: Learning by Playing. Game-based Education System Design and DevelopmentPages 316–327https://doi.org/10.1007/978-3-642-03364-3_40Virtual environments for training, especially collaborative ones, require adaptability in order to be used in various situations. In this paper, we classify the needs for adaptation into two levels. The first one concerns the application setting. The ...
- ArticleJuly 2009
Mixing Telerobotics and Virtual Reality for Improving Immersion in Artwork Perception
Edutainment '09: Proceedings of the 4th International Conference on E-Learning and Games: Learning by Playing. Game-based Education System Design and DevelopmentPages 62–73https://doi.org/10.1007/978-3-642-03364-3_8This paper aims at presenting a framework to achieve a higher degree of telepresence in environments rich of artistic content using mobile robots. We develop a platform which allows a more immersive and natural interaction between an operator and a ...
- ArticleJuly 2009
A Review on Augmented Reality for Virtual Heritage System
Edutainment '09: Proceedings of the 4th International Conference on E-Learning and Games: Learning by Playing. Game-based Education System Design and DevelopmentPages 50–61https://doi.org/10.1007/978-3-642-03364-3_7Augmented reality is one of the emerging technologies to reconstruct the historical building and monument in the previous era, where the user experiences with the real environment or virtual scene. In education, Virtual Heritage becomes as a platform of ...
- ArticleJuly 2009
Survey on Collaborative AR for Multi-user in Urban Studies and Planning
Edutainment '09: Proceedings of the 4th International Conference on E-Learning and Games: Learning by Playing. Game-based Education System Design and DevelopmentPages 444–455https://doi.org/10.1007/978-3-642-03364-3_53This paper describes an augmented reality (AR) environment that allows multiple participants or multi-user to interact with 2D and 3D data. AR simply can provide a collaborative interactive AR environment for urban planning, where users can interact ...