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- research-articleFebruary 2012
Jing Hua: interacting with virtual flowers in a physical garden
TEI '12: Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied InteractionPages 391–392https://doi.org/10.1145/2148131.2148229This paper presents a novel interactive installation "Jing Hua", which augments physical garden with virtual flowers. Visitors influence the growth of virtual flowers by manipulating a tangible interface: a white oversized bowl, on which the flowers are ...
- research-articleFebruary 2012
What I grasp is what I control: interacting through grasp releases
TEI '12: Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied InteractionPages 389–390https://doi.org/10.1145/2148131.2148228The idea of capitalizing on the hand's degrees of freedom while grasping for gesture-based control motivates my research. The question is: to what extent can users interact with grasped objects through tiny finger gestures that are performed whilst ...
- research-articleFebruary 2012
Peripheral interaction: facilitating interaction with secondary tasks
TEI '12: Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied InteractionPages 387–388https://doi.org/10.1145/2148131.2148227Working with digital devices, we often do not focus on one task but switch back and forth between several tasks. Usually some of these tasks are only small secondary tasks. But in contrast to the analog world, where we can carry out such tasks in the ...
- research-articleFebruary 2012
Body-centric interaction with mobile devices
TEI '12: Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied InteractionPages 385–386https://doi.org/10.1145/2148131.2148226Most current mobile technologies require on-screen operations for interacting with devices' visual contents. However, as a trade-off for mobility, screens usually provide limited space for interactions. To address this problem, I explore Body-Centric ...
- research-articleFebruary 2012
SolarBurst
TEI '12: Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied InteractionPages 327–328https://doi.org/10.1145/2148131.2148205Using the wearer's natural interaction with the environment, the SolarBurst necklace imbues the wearer with a sense of power, of 'superhuman', with each random burst of light. Using a 3-dimensional configuration, the necklace is made up of solar cells ...
- research-articleFebruary 2012
Lovely Rita
TEI '12: Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied InteractionPages 325–326https://doi.org/10.1145/2148131.2148204"Lovely Rita" is a dress constructed solely out of variations on a single modular unit: a zipper and the embedded light array it controls. The zipper module is both the fundamental structural unit of the garment as well as a versatile interactive design ...
- research-articleFebruary 2012
Tessella: interactive origami light
TEI '12: Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied InteractionPages 317–318https://doi.org/10.1145/2148131.2148200We present an interactive origami light that transforms its shape in the user's hands and creates light patterns depending on the shape. Tessella, explores key themes of current Organic User Interface research. First, input and output are integrated in ...
- research-articleFebruary 2012
StaTube: facilitating state management in instant messaging systems
TEI '12: Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied InteractionPages 283–290https://doi.org/10.1145/2148131.2148191Instant messaging systems, such as Skype, offer text, audio and video channels for one-on-one and group conversations, both for personal and professional communication. They are commonly used at a distance, i.e., across countries and continents. To ...
- research-articleFebruary 2012
BodyExplorerAR: enhancing a mannequin medical simulator with sensing and projective augmented reality for exploring dynamic anatomy and physiology
- Joseph T. Samosky,
- Douglas A. Nelson,
- Bo Wang,
- Russell Bregman,
- Andrew Hosmer,
- Brandon Mikulis,
- Robert Weaver
TEI '12: Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied InteractionPages 263–270https://doi.org/10.1145/2148131.2148187BodyExplorerAR is a system designed to enhance a learner's ability to explore anatomy, physiology and clinical interventions though naturalistic interaction with an augmented reality enhanced full-body mannequin simulator. We are developing a platform ...
- research-articleFebruary 2012
Exploring peripheral interaction design for primary school teachers
TEI '12: Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied InteractionPages 245–252https://doi.org/10.1145/2148131.2148184This paper explores the concept of peripheral interactions; interactions with technology that take place in the background or periphery of the attention. We present two designs for a classroom setting. CawClock makes selected time frames audible in ...
- research-articleFebruary 2012
GISpL: gestures made easy
TEI '12: Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied InteractionPages 233–240https://doi.org/10.1145/2148131.2148181We present GISpL, the Gestural Interface Specification Language. GISpL is a formal language which allows both researchers and developers to unambiguously describe the behavior of a wide range of gestural interfaces using a simple JSON-based syntax. ...
- research-articleFebruary 2012
Inflated roly-poly
TEI '12: Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied InteractionPages 189–192https://doi.org/10.1145/2148131.2148172We present an air-contained display medium that can be directly deformed and spatially moved by various physical interaction techniques for interactive games. We first investigated familiar objects in our everyday lives that allow users to easily ...
- research-articleFebruary 2012
An integrated multi-modal actuated tangible user interface for distributed collaborative planning
TEI '12: Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied InteractionPages 169–174https://doi.org/10.1145/2148131.2148167In this paper we showcase an integrative approach for our actuated Tangible Active Objects (TAOs), that demonstrates distributed collaboration support to become a versatile and comprehensive dynamic user interface with multi-modal feedback. We ...
- research-articleFebruary 2012
PinchPad: performance of touch-based gestures while grasping devices
TEI '12: Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied InteractionPages 103–110https://doi.org/10.1145/2148131.2148155This paper focuses on combining front and back device interaction on grasped devices, using touch-based gestures. We designed generic interactions for discrete, continuous, and combined gesture commands that are executed without hand-eye control because ...
- research-articleFebruary 2012
DressUp: a 3D interface for clothing design with a physical mannequin
TEI '12: Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied InteractionPages 99–102https://doi.org/10.1145/2148131.2148153This paper introduces DressUp, a computerized system for designing dresses with 3D input using the form of the human body as a guide. It consists of a body-sized physical mannequin, a screen, and tangible prop tools for drawing in 3D on and around the ...
- research-articleFebruary 2012
On-body interaction: armed and dangerous
TEI '12: Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied InteractionPages 69–76https://doi.org/10.1145/2148131.2148148Recent technological advances in input sensing, as well as ultra-small projectors, have opened up new opportunities for interaction -- the use of the body itself as both an input and output platform. Such on-body interfaces offer new interactive ...
- research-articleFebruary 2012
Easigami: virtual creation by physical folding
TEI '12: Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied InteractionPages 41–48https://doi.org/10.1145/2148131.2148143With the advent of affordable three-dimensional printing and fabrication devices, the design of 3D objects has become an increasingly central activity in creative computational work. A recurring issue in this sort of design, however, is overcoming the "...
- research-articleFebruary 2012
FoldMe: interacting with double-sided foldable displays
TEI '12: Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied InteractionPages 33–40https://doi.org/10.1145/2148131.2148142In this paper, we present a novel device concept that features double-sided displays which can be folded using predefined hinges. The device concept enables users to dynamically alter both size and shape of the display and also to access the backside ...
- research-articleFebruary 2012
The functional aesthetic of folding, self-similar interactions
TEI '12: Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied InteractionPages 19–22https://doi.org/10.1145/2148131.2148134We discuss a field of research concerned with the discovery and realisation of folded patterns with kinetic properties, and the design of organic experience metaphors. Since the coining of the term Oribotics in 2003, a literal conjunction of the ...