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- posterOctober 2024
A Pilot Study on Hand-Referenced Menu User Interfaces for Head-Mounted Display Virtual Reality
Mindtrek '24: Proceedings of the 27th International Academic Mindtrek ConferencePages 260–263https://doi.org/10.1145/3681716.3689445Virtual Reality (VR) through head-mounted displays (HMD) allows for interaction within a 3D, 360° virtual environment (VE), which presents unique challenges for designing user interfaces (UI). Unlike standard 2D interfaces on desktops and mobile devices, ...
- research-articleOctober 2024
Design and Evaluation of Gravity's Grip: A VR-based Educational Tool Designed for Novice Users
Mindtrek '24: Proceedings of the 27th International Academic Mindtrek ConferencePages 147–154https://doi.org/10.1145/3681716.3681718Virtual Reality (VR) has progressed from an emerging concept to a pivotal technology in numerous domains, including education. This paper examines “Gravity's Grip,” an educational VR application designed to instruct 8th to 12th grade students about the ...
- surveyJune 2024
“Are you feeling sick?” – A systematic literature review of cybersickness in virtual reality
ACM Computing Surveys (CSUR), Volume 56, Issue 11Article No.: 284, Pages 1–38https://doi.org/10.1145/3670008Cybersickness (CS), also known as visually induced motion sickness (VIMS), is a condition that can affect individuals when they interact with virtual reality (VR) technology. This condition is characterized by symptoms such as nausea, dizziness, headaches,...
- research-articleFebruary 2022
Understanding Gesture Performance for Object Selection in VR: Classification and Taxonomy of Gestures in HCI
IndiaHCI '21: Proceedings of the 12th Indian Conference on Human-Computer InteractionPages 90–93https://doi.org/10.1145/3506469.3506483Classification of body gestures is vital in HCI research as it benefits researchers with appropriate gestures considering user behavior, mental model, and constraints. This work presents the gesture classification of 87 unique gestures identified ...