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- demonstrationJune 2019
PintAR: Sketching Spatial Experiences in Augmented Reality
DIS '19 Companion: Companion Publication of the 2019 on Designing Interactive Systems Conference 2019 CompanionJune 2019, Pages 17–20https://doi.org/10.1145/3301019.3325158In this demo, we present PintAR: an interactive prototyping tool that explores Augmented Reality for the design of interactive spatial experiences. Our system aims to remedy the lack of tools for rapid-prototyping situated experiences in AR without ...
- demonstrationJune 2019
Mycelium Artifacts: Exploring Shapeable and Accessible Biofabrication
DIS '19 Companion: Companion Publication of the 2019 on Designing Interactive Systems Conference 2019 CompanionJune 2019, Pages 69–72https://doi.org/10.1145/3301019.3325156We present our work with mycelium-the vegetative part of a fungus made up of fine filaments that can be grown on a substrate to take a specific form-as a sustainable and accessible biofabrication material for DIS. Over the course of one year, our ...
- demonstrationJune 2019
GameLight - Gamification of the Outdoor Cycling Experience
- Desheng Zhao,
- Jeannie Su Ann Lee,
- Chek Tien Tan,
- Alexandru Dancu,
- Simon Lui,
- Songjia Shen,
- Florian 'Floyd' Mueller
DIS '19 Companion: Companion Publication of the 2019 on Designing Interactive Systems Conference 2019 CompanionJune 2019, Pages 73–76https://doi.org/10.1145/3301019.3325151GameLight is a smart bicycle light that overlays a virtual game projected on the ground, within the user's natural field of view while cycling. The system aims to enhance the cycling exertion experience by augmenting it with various game elements ...
- demonstrationJune 2019
MixedUX: A Mixed Prototyping Framework for Usability Testing in Augmented Reality
DIS '19 Companion: Companion Publication of the 2019 on Designing Interactive Systems Conference 2019 CompanionJune 2019, Pages 41–44https://doi.org/10.1145/3301019.3325146In this paper, we rethink and challenge conventional ways of prototyping. We present a new perspective on how usability testings of digital products may benefit from emerging augmented reality (AR) technologies. We demonstrate a conceptual prototype of ...
- Work in ProgressJune 2019
Design Daydreams: Juxtaposing Digital and Physical Inspiration
DIS '19 Companion: Companion Publication of the 2019 on Designing Interactive Systems Conference 2019 CompanionJune 2019, Pages 265–269https://doi.org/10.1145/3301019.3323909Design Daydreams is part of a suite of new computational design tools that integrate ambiguity and juxtaposition into the systems that we use to discover new ideas. Using a low-tech augmented reality system to visually overlay digital images on top of ...