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- research-articleAugust 2018
UPEQ: ubisoft perceived experience questionnaire: a self-determination evaluation tool for video games
FDG '18: Proceedings of the 13th International Conference on the Foundations of Digital GamesArticle No.: 5, Pages 1–7https://doi.org/10.1145/3235765.3235780In order to appeal to a growing market, game developers are offering a wide variety of activities. It is becoming necessary to understand which psychological need each activity caters for. The purpose of this paper is to demonstrate the development and ...
- research-articleAugust 2018
Multi-dimensional player skill progression modelling for procedural content generation
FDG '18: Proceedings of the 13th International Conference on the Foundations of Digital GamesArticle No.: 1, Pages 1–10https://doi.org/10.1145/3235765.3235774Procedural Content Generation (PCG), i.e. how game content can be created algorithmically, is an increasingly important area and currently one of the most active topics within the software games industry and game research. One of the crucial aspects of ...