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- research-articleJuly 2019
Implementing Mediators with Asynchronous Cheap Talk
PODC '19: Proceedings of the 2019 ACM Symposium on Principles of Distributed ComputingPages 501–510https://doi.org/10.1145/3293611.3331623A mediator can help non-cooperative agents obtain an equilibrium that may otherwise not be possible. We study the ability of players to obtain the same equilibrium without a mediator, using only cheap talk, that is, nonbinding pre-play communication. ...
- research-articleJuly 2019
Asymptotically Optimal Validated Asynchronous Byzantine Agreement
PODC '19: Proceedings of the 2019 ACM Symposium on Principles of Distributed ComputingPages 337–346https://doi.org/10.1145/3293611.3331612We provide a new protocol for Validated Asynchronous Byzantine Agreement in the authenticated setting. Validated (multi-valued) Asynchronous Byzantine Agreement is a key building block in constructing Atomic Broadcast and fault-tolerant state machine ...
- research-articleJuly 2019
HotStuff: BFT Consensus with Linearity and Responsiveness
PODC '19: Proceedings of the 2019 ACM Symposium on Principles of Distributed ComputingPages 347–356https://doi.org/10.1145/3293611.3331591We present HotStuff, a leader-based Byzantine fault-tolerant replication protocol for the partially synchronous model. Once network communication becomes synchronous, HotStuff enables a correct leader to drive the protocol to consensus at the pace of ...
- abstractJuly 2019
Coded State Machine -- Scaling State Machine Execution under Byzantine Faults
PODC '19: Proceedings of the 2019 ACM Symposium on Principles of Distributed ComputingPages 150–152https://doi.org/10.1145/3293611.3331573We introduce Coded State Machine (CSM), an information-theoretic framework to securely and efficiently execute multiple state machines on Byzantine nodes. The standard method of solving this problem is using State Machine Replication, which achieves high ...
- abstractJuly 2019
Multiparty Interactive Communication with Private Channels
PODC '19: Proceedings of the 2019 ACM Symposium on Principles of Distributed ComputingPages 147–149https://doi.org/10.1145/3293611.3331571A group of n players wants to run a distributed protocol ℘ over a network where communication occurs via private point-to-point channels. Can we efficiently simulate ℘ in the presence of an adversary who knows ℘ and is able to maliciously flip bits on ...