Export Citations
Save this search
Please login to be able to save your searches and receive alerts for new content matching your search criteria.
- abstractJuly 2024
HaptoRoom: Using Vibrotactile Floor Interfaces To Enable Reconfigurable Haptic Interaction Onto Any Furniture Surfaces
SIGGRAPH '24: ACM SIGGRAPH 2024 Emerging TechnologiesArticle No.: 10, Pages 1–2https://doi.org/10.1145/3641517.3664394Vibrotactile interaction is an essential source of HCI and should be on a large scale, such as room scale, whereas in the past many devices have been small. However, there is a practical difficulties for implementing vibrotactile actuators and sensors ...
- research-articleMay 2024
Designing Haptic Feedback for Sequential Gestural Inputs
CHI '24: Proceedings of the 2024 CHI Conference on Human Factors in Computing SystemsArticle No.: 711, Pages 1–17https://doi.org/10.1145/3613904.3642735This work seeks to design and evaluate haptic feedback for sequential gestural inputs, where mid-air hand gestures are used to express system commands. Nine haptic patterns are first designed leveraging metaphors. To pursue efficient interaction, we ...
- Work in ProgressMay 2024
The Eclectic User Experience of Combined On-Screen and On-Wrist Vibrotactile Feedback in Touchscreen Input
CHI EA '24: Extended Abstracts of the CHI Conference on Human Factors in Computing SystemsArticle No.: 315, Pages 1–7https://doi.org/10.1145/3613905.3650835On-wrist vibrotactile feedback, such as provided through smartwatches, has been shown to have a positive impact on users’ touch input performance with mobile devices, but the user experience of combined on-screen and on-wrist vibrations has been ...
- Work in ProgressMay 2024
What Is the User Experience of Eyes-Free Touch Input with Vibrotactile Feedback Decoupled from the Touchscreen?
CHI EA '24: Extended Abstracts of the CHI Conference on Human Factors in Computing SystemsArticle No.: 372, Pages 1–8https://doi.org/10.1145/3613905.3650804Vibrotactile cues commonly serve as substitutes for visual feedback in eyes-free touch input, yet not all touchscreens have haptic capabilities. In this work, we examine the user experience of arm-localized vibrations delivered away from the touchscreen ...
- research-articleMarch 2024
Presentation of Robot-Intended Handover Position using Vibrotactile Interface during Robot-to-Human Handover Task
HRI '24: Proceedings of the 2024 ACM/IEEE International Conference on Human-Robot InteractionPages 492–500https://doi.org/10.1145/3610977.3634935Advancements in robot autonomy and safety have enabled close interactions, such as object handovers, with humans. During robot-to-human handovers in assembly tasks, the robot considers the state of the human to determine its optimal handover position and ...
-
- Work in ProgressFebruary 2024
Shape2Vibe: A Tangible Tool for Vibrotactile Co-Design with People with Deafblindness
TEI '24: Proceedings of the Eighteenth International Conference on Tangible, Embedded, and Embodied InteractionArticle No.: 83, Pages 1–6https://doi.org/10.1145/3623509.3635264This paper introduces Shape2Vibe, a co-design tool for collaboratively designing vibrotactile feedback with people with deafblindness. We outline how a first version of Shape2Vibe was developed and tested. We explain to what extent the tool supports ...
- short-paperOctober 2023
The TouchBox MK3: An Open-Source Device for Finger-Based Interaction with Advanced Auditory and Vibrotactile Feedback
ICMI '23 Companion: Companion Publication of the 25th International Conference on Multimodal InteractionPages 302–305https://doi.org/10.1145/3610661.3616181The TouchBox is an open-source device aimed at finger-based interaction, offering advanced auditory and vibrotactile feedback. Its capabilities encompass tracking multiple finger gestures, measuring exerted forces, and contact areas, while providing ...
- short-paperSeptember 2023
Exploring Dynamic Vibrotactile Feedback for Layer-based Interaction on Elastic Displays
MuC '23: Proceedings of Mensch und Computer 2023Pages 406–411https://doi.org/10.1145/3603555.3608534Elastic Displays are shape-changing interfaces, typically made from elastic fabric. Surface deformation creates an additional dimension of interaction and enhances the haptic experience for the user compared to rigid touch interfaces. Other forms of ...
- short-paperSeptember 2023Honorable Mention Short Paper
Investigating Apparent Tactile Motion and Cutaneous Rabbit Illusion to Support Cyclists’ Navigation
MuC '23: Proceedings of Mensch und Computer 2023Pages 300–306https://doi.org/10.1145/3603555.3608523The objective of this work is to uncover the capabilities of tactile illusions applied on the head to assist cyclists in navigation tasks. Recent research using tactile illusions to support guidance has focused on augmenting the entire circumference of ...
- Work in ProgressApril 2023
HaptiX: Vibrotactile Haptic Feedback for Communication of 3D Directional Cues
CHI EA '23: Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing SystemsArticle No.: 154, Pages 1–7https://doi.org/10.1145/3544549.3585601In Human-Computer-Interaction, vibrotactile haptic feedback offers the advantage of being independent of any visual perception of the environment. Most importantly, the user’s field of view is not obscured by user interface elements, and the visual sense ...
- research-articleApril 2023
Tactile Symbols with Continuous and Motion-Coupled Vibration: An Exploration of using Embodied Experiences for Hermeneutic Design
CHI '23: Proceedings of the 2023 CHI Conference on Human Factors in Computing SystemsArticle No.: 688, Pages 1–19https://doi.org/10.1145/3544548.3581356With most digital devices, vibrotactile feedback consists of rhythmic patterns of continuous vibration. In contrast, when interacting with physical objects, we experience many of their material properties through vibration which is not continuous, but ...
- research-articleNovember 2022Honorable Mention
Standing Balance Improvement Using Vibrotactile Feedback in Virtual Reality
VRST '22: Proceedings of the 28th ACM Symposium on Virtual Reality Software and TechnologyArticle No.: 30, Pages 1–11https://doi.org/10.1145/3562939.3565638Virtual Reality (VR) users often encounter postural instability, i.e., balance issues, which can be a significant impediment to universal usability and accessibility, particularly for those with balance impairments. Prior research has validated ...
- research-articleNovember 2022
Evaluating Just-In-Time Vibrotactile Feedback for Communication Anxiety
ICMI '22: Proceedings of the 2022 International Conference on Multimodal InteractionPages 117–127https://doi.org/10.1145/3536221.3556590Wrist-worn vibrotactile feedback has been heralded as a promising intervention for reducing state anxiety during stressor events. However, current work has focused on the continuous delivery of the vibrotactile stimulus, which entails the risk of ...
- research-articleApril 2023
InertiaVibe: Low-fidelity Simulation of Inertia using Head-mounted Vibrotactile Feedback to Reduce Cybersickness and Enhance VR Experience
UbiComp/ISWC '22 Adjunct: Adjunct Proceedings of the 2022 ACM International Joint Conference on Pervasive and Ubiquitous Computing and the 2022 ACM International Symposium on Wearable ComputersPages 510–514https://doi.org/10.1145/3544793.3561319Visually induced motion sickness in VR, or cybersickness, is a major barrier to VR adoption. We present InertiaVibe, a low-fidelity approach to simulate the experience of lateral inertial forces using headset-integrated vibration motors. Specifically, ...
- research-articleOctober 2022
Vibrotactile Motion Guidance for Stroke Rehabilitation: A Comparative Study
ICMHI '22: Proceedings of the 6th International Conference on Medical and Health InformaticsPages 147–152https://doi.org/10.1145/3545729.3545759Stroke is one of the most common causes of death globally and a reason for severe impairments. Many stroke survivors report a loss of muscle strength and, thus, need to regain motor control of their upper limbs with rehabilitation. In some cases, ...
- posterApril 2022
Measuring the User Experience of Vibrotactile Feedback on the Finger, Wrist, and Forearm for Touch Input on Large Displays
CHI EA '22: Extended Abstracts of the 2022 CHI Conference on Human Factors in Computing SystemsArticle No.: 286, Pages 1–7https://doi.org/10.1145/3491101.3519704We examine vibrotactile feedback delivered on the finger, wrist, and forearm with the goal of enriching the experience of touch input interactions with public displays. We focus on understanding the user experience of such interactions, which we ...
- research-articleFebruary 2022
TactJam: An End-to-End Prototyping Suite for Collaborative Design of On-Body Vibrotactile Feedback
- Dennis Wittchen,
- Katta Spiel,
- Bruno Fruchard,
- Donald Degraen,
- Oliver Schneider,
- Georg Freitag,
- Paul Strohmeier
TEI '22: Proceedings of the Sixteenth International Conference on Tangible, Embedded, and Embodied InteractionArticle No.: 1, Pages 1–13https://doi.org/10.1145/3490149.3501307We present TactJam, an end-to-end suite for creating and sharing low fidelity prototypes of on-body vibrotactile feedback. With TactJam, designers can create, record and share vibrotactile patterns online. This opens up new ways of collaboratively ...
- research-articleOctober 2021
Weirding Haptics: In-Situ Prototyping of Vibrotactile Feedback in Virtual Reality through Vocalization
- Donald Degraen,
- Bruno Fruchard,
- Frederik Smolders,
- Emmanouil Potetsianakis,
- Seref Güngör,
- Antonio Krüger,
- Jürgen Steimle
UIST '21: The 34th Annual ACM Symposium on User Interface Software and TechnologyPages 936–953https://doi.org/10.1145/3472749.3474797Effective haptic feedback in virtual reality (VR) is an essential element for creating convincing immersive experiences. To design such feedback, state-of-the-art VR setups provide APIs for programmatically generating controller vibration patterns. ...
- research-articleMay 2021
Juicy Haptic Design: Vibrotactile Embellishments Can Improve Player Experience in Games
CHI '21: Proceedings of the 2021 CHI Conference on Human Factors in Computing SystemsArticle No.: 126, Pages 1–11https://doi.org/10.1145/3411764.3445463Game designers and researchers employ a sophisticated language for producing great player experiences with concepts such as juiciness, which refers to excessive positive feedback. However, much of their discourse excludes the role and value of haptic ...
- research-articleApril 2021
Bi-manual Haptic-based Periodontal Simulation with Finger Support and Vibrotactile Feedback
ACM Transactions on Multimedia Computing, Communications, and Applications (TOMM), Volume 17, Issue 1Article No.: 28, Pages 1–17https://doi.org/10.1145/3421765The rise of virtual reality and haptic technologies has created exciting new applications in medical training and education. In a dental simulation, haptic technology can create the illusion of substances (teeth, gingiva, bone, etc.) by providing ...