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- research-articleOctober 2019
Toward a Twitch Research Toolkit: A Systematic Review of Approaches to Research on Game Streaming
CHI PLAY '19: Proceedings of the Annual Symposium on Computer-Human Interaction in PlayPages 111–119https://doi.org/10.1145/3311350.3347149The rise of game streaming services has driven a complementary increase in research on such platforms. As this new area takes shape, there is a need to understand the approaches being used in the space, and how common practices can be shared and ...
- Work in ProgressJune 2018
Twickle: Growing Twitch Streamer's Communities Through Gamification of Word-of-Mouth Referrals
TVX '18: Proceedings of the 2018 ACM International Conference on Interactive Experiences for TV and Online VideoPages 149–154https://doi.org/10.1145/3210825.3213554Twitch.tv has grown to be one of the largest streaming platforms worldwide, hosting over 2 million active streamers. Many of these streamers are using their Twitch stream to earn a living, turning their streams into a business. However, growing a ...
- research-articleMay 2016
Towards hybrid cloud-assisted crowdsourced live streaming: measurement and analysis
NOSSDAV '16: Proceedings of the 26th International Workshop on Network and Operating Systems Support for Digital Audio and VideoArticle No.: 1, Pages 1–6https://doi.org/10.1145/2910642.2910644Crowdsourced Live Streaming (CLS), most notably Twitch.tv, has seen explosive growth in its popularity in the past few years. In such systems, any user can lively broadcast video content of interest to others, e.g., from a game player to many online ...
- abstractMay 2016
TwitchViz: A Visualization Tool for Twitch Chatrooms
CHI EA '16: Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing SystemsPages 1959–1965https://doi.org/10.1145/2851581.2892427Twitch.tv is a flagship platform for live game streaming between players and viewers. It allows players to broadcast their gameplay to a public audience where viewers chat with each other and discuss gameplay. Current tools for analyzing live game ...
- abstractMay 2016
Performing Play: Cultural Production on Twitch.tv
CHI EA '16: Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing SystemsPages 244–248https://doi.org/10.1145/2851581.2859022Digital games are a major part of the global economy, and participation in gaming cultures can lead to informal learning in computer science and technology. However, recent news stories highlight the often toxic attitudes that gamers have towards ...
- tutorialApril 2012
Watch me playing, i am a professional: a first study on video game live streaming
WWW '12 Companion: Proceedings of the 21st International Conference on World Wide WebPages 1181–1188https://doi.org/10.1145/2187980.2188259"Electronic-sport" (E-Sport) is now established as a new entertainment genre. More and more players enjoy streaming their games, which attract even more viewers. In fact, in a recent social study, casual players were found to prefer watching ...