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- ArticleJune 2024
Learning or Entertaining? A Study on the Acceptance of Serious Games in Chinese Museums
AbstractCurrently, serious game activities in Chinese museums are becoming more and more popular and loved by audiences. Serious Games in Museums aims to increase audience engagement and develop their creative thinking and learning skills through online ...
- research-articleJanuary 2023
Building a human-computer interaction framework based on TAM/TPB/PR: A study of user satisfaction for accessible products
Journal of Intelligent & Fuzzy Systems: Applications in Engineering and Technology (JIFS), Volume 45, Issue 2Pages 3053–3075https://doi.org/10.3233/JIFS-231121Accessible products play an essential role in the lives of people with disabilities. This paper aims to identify key user satisfaction with accessible products factors affecting the use of accessible products by people with disabilities that influence ...
- research-articleJanuary 2022
The influence of efficacy, credibility, and normative pressure to M-banking adoption level in Indonesia
Procedia Computer Science (PROCS), Volume 197, Issue CPages 51–60https://doi.org/10.1016/j.procs.2021.12.117AbstractThe use of smartphone technology has been beneficial. One of smartphone utilization is the use of Mobile Banking. However, the adoption rate of Mobile Banking technology in Indonesia is still relatively low. This research aims to know the adoption ...
- research-articleDecember 2020
Toward ontology‐based risk management framework for software projects: An empirical study
- Temitope Elizabeth Abioye,
- Oluwasefunmi Tale Arogundade,
- Sanjay Misra,
- Adio T. Akinwale,
- Olusola John Adeniran
Journal of Software: Evolution and Process (WSMR), Volume 32, Issue 12https://doi.org/10.1002/smr.2269AbstractSoftware risk management is a proactive decision‐making practice with processes, methods, and tools for managing risks in a software project. Many existing techniques for software project risk management are textual documentation with varying ...
This work showcase the design and implementation of ontology based risk management framework that will serves as bedrock for developing efficient software projects using software life cycle approach. The replacement of the present way of software risk ...
- research-articleJanuary 2021
Determinants of college students' online purchase intentions on social media sites
AADNIC-ABMECR '20: Proceedings of the 2nd Africa-Asia Dialogue Network (AADN) International Conference on Advances in Business Management and Electronic Commerce ResearchArticle No.: 5, Pages 1–6https://doi.org/10.1145/3440094.3440384This study investigated that factors determining college students' intention to purchase on social media sites. The Technology Acceptance Model (TAM) was used as the theoretical foundation for the study and the structural equation modeling techniques ...
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- research-articleJanuary 2020
Analysis of technology adoption model on health monitoring via smartwatches and fitness bands across generations in Indonesia
ICCIP '19: Proceedings of the 5th International Conference on Communication and Information ProcessingPages 60–65https://doi.org/10.1145/3369985.3370009With Indonesia's increasingly aging population, emerges a social burden that is the growing need for elderly healthcare---a burden that can be eased with the utilization of smartwatches and fitness bands. To facilitate and encourage said utilization ...
- research-articleNovember 2018
Adoption model analysis of digital service system application for multi generation community in Indonesia
ICCIP '18: Proceedings of the 4th International Conference on Communication and Information ProcessingPages 156–161https://doi.org/10.1145/3290420.3290436The rapid development of the digital age can change almost every aspect of modern life. With the advancement of technology, all can be done more easily. This creates a concept called "Smart City" where all the things that people do everyday in the city ...
- research-articleAugust 2018
Older Adults’ Deployment of ‘Distrust’
ACM Transactions on Computer-Human Interaction (TOCHI), Volume 25, Issue 4Article No.: 21, Pages 1–25https://doi.org/10.1145/3196490Older adults frequently deploy the concept of distrust when discussing digital technologies, and it is tempting to assume that distrust is largely responsible for the reduced uptake by older adults witnessed in the latest surveys of technology use. To ...
- research-articleNovember 2016
Cross-generational smart environment acceptance: experiences of experiencing smart environments at the LebensPhasenHaus
EISE '16: Proceedings of the 1st Workshop on Embodied Interaction with Smart EnvironmentsArticle No.: 5, Pages 1–6https://doi.org/10.1145/3008028.3008031More than 95 million people in the European Union (EU28) are aged 65 years or above. How could smart environments support nearly a fifth of the European population to stay active, healthy and independent?
This contribution shares experiences with ...
- articleSeptember 2015
Factors influencing live customer support chat services: an empirical investigation in Kuwait
Journal of Theoretical and Applied Electronic Commerce Research (JTAER), Volume 10, Issue 3Pages 63–76https://doi.org/10.4067/S0718-18762015000300006This study investigates factors influencing live customer support chat services in Kuwait. Live Customer Support Chat represents a newly implemented type of customer service in E-commerce websites. Live Support Chat allows online agents through company'...
- articleMarch 2014
Reliability generalization of perceived ease of use, perceived usefulness, and behavioral intentions
MIS Quarterly (MISQ), Volume 38, Issue 1Page 1https://doi.org/10.25300/MISQ/2014/38.1.01A reliability generalization study (a meta-analysis of reliability coefficients) was conducted on three widely studied information systems constructs from the technology acceptance model (TAM): perceived ease of use, perceived usefulness, and behavioral ...
- tutorialOctober 2013
Exploring Consumer Adoption of Mobile Payments in China
AcademicMindTrek '13: Proceedings of International Conference on Making Sense of Converging MediaPages 318–325https://doi.org/10.1145/2523429.2523483This paper examines the key factors that determine consumer adoption of mobile payments in China. A conceptual model is presented by expanding the innovation diffusion theory (IDT), the technology acceptance model (TAM), and the unified theory of ...
- ArticleAugust 2013
Research Progress on Adoption Behavior of Mobile E-commerce in China
ICISEM '13: Proceedings of the 2013 International Conference on Information System and Engineering ManagementPages 398–401This article introduces principle concepts of mobile e-commerce, analyses current research status of mobile e-commerce adoption behavior in China from three perspectives: research objects, research methodologies and research theoretical base. ...
- ArticleJuly 2012
Constructing the Relationship between Individual Differences of Faculty Members and the Continuance Intension of Using LMS Systems
ICALT '12: Proceedings of the 2012 IEEE 12th International Conference on Advanced Learning TechnologiesPages 167–169https://doi.org/10.1109/ICALT.2012.190One of the major innovations in higher education institutions emerges in the form of learning management systems (LMSs). The objective of this paper is to conceptualize the relationship between faculty member's individual differences and LMS continuance ...
- ArticleJune 2012
Using the DEMATEL based network process and structural equation modeling methods for deriving factors influencing the acceptance of smart phone operation systems
IEA/AIE'12: Proceedings of the 25th international conference on Industrial Engineering and Other Applications of Applied Intelligent Systems: advanced research in applied artificial intelligencePages 731–741https://doi.org/10.1007/978-3-642-31087-4_74Smartphones have emerged as one of the most important consumer-electronic products during the past years. Therefore, researches on factors influencing consumers' behavior and thus, repurchase intention toward smartphones become the most critical issue ...
- articleApril 2012
Exploring tourist adoption of tourism mobile payment: an empirical analysis
Journal of Theoretical and Applied Electronic Commerce Research (JTAER), Volume 7, Issue 1Pages 21–33https://doi.org/10.4067/S0718-18762012000100003With recent developments in mobile technologies, tourism mobile payment(m-payment) is beginning to offer interesting and beneficial new services. This research aimed to identify the factors determining tourists' acceptance of tourism m-payment. Based on ...
- ArticleFebruary 2012
The technology acceptance model with online learning for the principals in elementary schools and junior high schools
With the rapid development of information technology and network infrastructure construction, the online learning system has been changed from traditional face-to-face classroom to speedy information technology. On the past decades, few of researchers ...
- ArticleNovember 2011
Understanding Usage Transfer Behavior of Information Exchange: Evidence from Instant Messaging and Social Network
ICIII '11: Proceedings of the 2011 International Conference on Information Management, Innovation Management and Industrial Engineering - Volume 02Pages 324–327https://doi.org/10.1109/ICIII.2011.223Development of information technology contributes to the innovation of the way of information exchange, and the way of information exchange has changed from instant messaging to social networking. This study employs technology acceptance model to ...
- ArticleNovember 2011
Exploring the Factors Influencing Users' Acceptance of Sponsored Search
ICMECG '11: Proceedings of the 2011Fifth International Conference on Management of e-Commerce and e-GovernmentPages 218–221https://doi.org/10.1109/ICMeCG.2011.20For the foreseeable future, sponsored search appears to be the principal revenue source for web search engines. However, user acceptance of the sponsored link is not high. Based on the technology acceptance model (TAM), this paper designs the acceptance ...
- ArticleSeptember 2011
The application of digital game-based learning to idioms education acceptance
Edutainment'11: Proceedings of the 6th international conference on E-learning and games, edutainment technologiesPages 435–439This study aims to examine the application of digital game-based learning to idioms education. The questionnaire survey demonstrates that "game-based learning" system is suitable for students of different gender and with different experiences. By ...