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- abstractApril 2020
Demonstrating Rapid Iron-On User Interfaces: Hands-on Fabrication of Interactive Textile Prototypes
CHI EA '20: Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing SystemsPages 1–4https://doi.org/10.1145/3334480.3383139Rapid prototyping of interactive textiles is still challenging, since manual skills, several processing steps, and expert knowledge are involved. We demonstrate Rapid Iron-On User Interfaces, a novel fabrication approach for empowering designers and ...
- posterOctober 2019
BodyHub: A Reconfigurable Wearable System for Clothing
UIST '19 Adjunct: Adjunct Proceedings of the 32nd Annual ACM Symposium on User Interface Software and TechnologyPages 39–41https://doi.org/10.1145/3332167.3357108While mobile technologies are moving closer to our body and novel wearable gadgets and smart textile interfaces emerge, current approaches are often expensive individual solutions for specific applications and lack reconfiguration possibilities. With ...
- research-articleJune 2018
WiSh: Towards a Wireless Shape-aware World using Passive RFIDs
MobiSys '18: Proceedings of the 16th Annual International Conference on Mobile Systems, Applications, and ServicesPages 428–441https://doi.org/10.1145/3210240.3210328This paper presents WiSh, a solution that makes ordinary surfaces shape-aware, relaying their real-time geometry directly to a user's handheld device. WiSh achieves this using inexpensive, light-weight and battery-free RFID tags attached to these ...
- research-articleSeptember 2016
Grabbing at an angle: menu selection for fabric interfaces
ISWC '16: Proceedings of the 2016 ACM International Symposium on Wearable ComputersPages 1–7https://doi.org/10.1145/2971763.2971786This paper investigates the pinch angle as a menu selection technique for two-dimensional foldable textile controllers. Based on the principles of marking menus, the selection of a menu item is performed by grabbing a fold at a specific angle, while ...
- abstractMay 2016
Second Skin: Biological Garment Powered by and Adapting to Body in Motion
CHI EA '16: Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing SystemsPage 13https://doi.org/10.1145/2851581.2889437In the video, we showcased "Second Skin", a self-transforming garment that is activated by living bacteria. The synthetic bio-skin reacts to body heat and sweat, causing flaps around heat zones to open, enabling sweat to evaporate and cool down the body ...