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- research-articleJanuary 2023
Ensure the generation and processing of inventory transactions through a web application for ground freight transportation equipment
- Juan P. Vasconez,
- Jenny M. Pantoja,
- Roberto A. Larenas,
- Jhon H. Rios,
- Hector G. Puente,
- Eduardo A. Mendez,
- Yulineth Gómez-Charris,
- Inesmar C. Briceño
Procedia Computer Science (PROCS), Volume 220, Issue CPages 964–969https://doi.org/10.1016/j.procs.2023.03.133AbstractAs its general objective, the present investigation had to ensure the generation and processing of inventory transactions, along with the operating procedures that will enable its processing. The software was developed in the form of a responsive ...
- research-articleOctober 2018
When Optimizer Chooses Table Scans: How to Make Them More Responsive
CIKM '18: Proceedings of the 27th ACM International Conference on Information and Knowledge ManagementPages 1333–1342https://doi.org/10.1145/3269206.3271773Recent studies show that table scans are increasingly more common than using secondary indices. Given that the optimizer may choose table scans when the selectivity is as low as 0.5% with large data, it is important to make initial query results faster ...
- abstractOctober 2018
Responsive and Emotive Wearables, UbiComp 2018 Broadening Participation Workshop
UbiComp '18: Proceedings of the 2018 ACM International Joint Conference and 2018 International Symposium on Pervasive and Ubiquitous Computing and Wearable ComputersPages 1855–1857https://doi.org/10.1145/3267305.3277845In this document I introduce my PhD research that investigates responsive and emotive wearable technology. I outline my objectives for attending the Broadening Participation Workshop and how it would be valuable to attend in regard to the next steps of ...
- research-articleApril 2018
Implementation of geospatial web services for precise farming: case study on responsive map client
ICGDA '18: Proceedings of the International Conference on Geoinformatics and Data AnalysisPages 113–116https://doi.org/10.1145/3220228.3220260The article highlights the benefits and potential of a responsive web map client designed to passportisation of sugar fields especially with emphasis on the implementation of OGC Web Map Services for precise farming. The concept of the application aims ...
- posterNovember 2016
Fun-f! Game-furniture Experimenting Interactive Surfaces for Children's Sensory Learning
ISS '16: Proceedings of the 2016 ACM International Conference on Interactive Surfaces and SpacesPages 391–396https://doi.org/10.1145/2992154.2996787This work describes Fun-f, a game-furniture for kids designed as a tool of sensory and relational discovery. We introduce the Montessori 2.0 concept, mixing technology and pedagogical theories on the relationships between objects, senses and child ...
- research-articleOctober 2016
Adaptive Play: A Prototype of a Responsive Children's Videogame for Greater Inclusivity
NordiCHI '16: Proceedings of the 9th Nordic Conference on Human-Computer InteractionArticle No.: 103, Pages 1–6https://doi.org/10.1145/2971485.2996738This extended abstract presents a prototype of an adaptive children's videogame designed for greater inclusivity. It describes the design of a novel game engine and prototype game that uses real-time interaction analytics to reasonably adapt the user ...
- demonstrationOctober 2015
Building an open data visualisation web app using a data server: the Styrian diversity visualisation project
i-KNOW '15: Proceedings of the 15th International Conference on Knowledge Technologies and Data-driven BusinessArticle No.: 48, Pages 1–4https://doi.org/10.1145/2809563.2809596Statistical open data is usually provided only in the form of spreadsheets or CSV files, which can sometimes be very large. The writer of an open data app is confronted with two choices: restrict themselves to managable bite-sized chunks of data, which ...
- research-articleSeptember 2014
Responsive and emotive wearables: devices, bodies, data and communication
ISWC '14 Adjunct: Proceedings of the 2014 ACM International Symposium on Wearable Computers: Adjunct ProgramPages 99–104https://doi.org/10.1145/2641248.2642731I examine the possibility that wearable technology can be used to create new forms of non-verbal communication via physiological data, in particular how data can be drawn from the body and then amplified and broadcast to those interacting with the ...
- ArticleJuly 2013
No-Mech Kinetic Responsive Architecture: Kinetic Responsive Architecture with No Mechanical Parts
IE '13: Proceedings of the 2013 9th International Conference on Intelligent EnvironmentsPages 145–150https://doi.org/10.1109/IE.2013.23Kinetic architecture has been in the center of architectural discourse utilizing technological advances [1] to establish itself in the reality of the built environment. Despite the large number of researchers and realized projects, various issues have ...
- ArticleSeptember 2012
Responsive Biped Character Stepping: When Push Comes to Shove
CW '12: Proceedings of the 2012 International Conference on CyberworldsPages 151–156https://doi.org/10.1109/CW.2012.28In this paper, we propose a real-time approximation method for generating intelligent foot placement information for interactive biped characters. Our model uses an uncomplicated and efficient physics-based mechanism for generating fundamental pose ...
- tutorialMay 2012
Generating Responsive Life-Like Biped Characters
PCG'12: Proceedings of the The third workshop on Procedural Content Generation in GamesPages 1–8https://doi.org/10.1145/2538528.2538529In this paper, we present a real-time method for generating 3D biped character motions that are dynamic and responsive but also believably life-like and natural. Our model uses a physics-based controller to generate intelligent foot placement and upper-...
- abstractJanuary 2010
Development strategies for tangible interaction on horizontal surfaces
- Sergi Jordà,
- Seth E. Hunter,
- Pol Pla i Conesa,
- Daniel Gallardo,
- Daniel Leithinger,
- Henry Kaufman,
- Carles F. Julià,
- Martin Kaltenbrunner
TEI '10: Proceedings of the fourth international conference on Tangible, embedded, and embodied interactionPages 369–372https://doi.org/10.1145/1709886.1709977Tangible interactions on horizontal surfaces are increasingly relevant for collaborative applications, embodied interaction, musical performance, and interaction with 3D information. This unique studio opportunity introduces approaches to developing ...
- ArticleAugust 2009
A Perceptive Window for Responsive Environment Applications
ICNC '09: Proceedings of the 2009 Fifth International Conference on Natural Computation - Volume 05Pages 182–186https://doi.org/10.1109/ICNC.2009.679This paper demonstrates the implementation of a responsive window which consists of an LCD-TV display and an ultrasonic location system. The window is perceptive because the main controller detects the location of the front observer by an ultrasonic ...
- research-articleAugust 2009
The forgiving graph: a distributed data structure for low stretch under adversarial attack
PODC '09: Proceedings of the 28th ACM symposium on Principles of distributed computingPages 121–130https://doi.org/10.1145/1582716.1582740We consider the problem of self-healing in peer-to-peer networks that are under repeated attack by an omniscient adversary. We assume that, over a sequence of rounds, an adversary either inserts a node with arbitrary connections or deletes an arbitrary ...
- research-articleAugust 2008
The forgiving tree: a self-healing distributed data structure
PODC '08: Proceedings of the twenty-seventh ACM symposium on Principles of distributed computingPages 203–212https://doi.org/10.1145/1400751.1400779We consider the problem of self-healing in peer-to-peer networks that are under repeated attack by an omniscient adversary. We assume that the following process continues for up to n rounds where n is the total number of nodes initially in the network: ...
- ArticleAugust 2005
MEDIATE: a responsive environment designed for children with autism
MEDIATE is a multi-sensory environment design for an interface between autistic and typical expression. It was designed as a space for creative expression and exploration via three sensory interfaces: visual, aural and tactile. The interaction with this ...
- ArticleAugust 2005
Walking the tightrope: responsive yet stable traffic engineering
SIGCOMM '05: Proceedings of the 2005 conference on Applications, technologies, architectures, and protocols for computer communicationsPages 253–264https://doi.org/10.1145/1080091.1080122Current intra-domain Traffic Engineering (TE) relies on offline methods, which use long term average traffic demands. It cannot react to realtime traffic changes caused by BGP reroutes, diurnal traffic variations, attacks, or flash crowds. Further, ...
Also Published in:
ACM SIGCOMM Computer Communication Review: Volume 35 Issue 4 - ArticleMarch 2001
Responding to subtle, fleeting changes in the user's internal state
CHI '01: Proceedings of the SIGCHI Conference on Human Factors in Computing SystemsPages 77–84https://doi.org/10.1145/365024.365047In human-to-human interaction, people sometimes are able to pick up and respond sensitively to the other's internal state as it shifts moment by moment over the course of an exchange. To find out whether such an ability is worthwhile for computer human ...
- ArticleOctober 1992
Fault-tolerant wait-free shared objects
SFCS '92: Proceedings of the 33rd Annual Symposium on Foundations of Computer SciencePages 157–166https://doi.org/10.1109/SFCS.1992.267776The authors classify object failures into two broad categories: responsive and non-responsive. They require that wait-free objects subject to responsive failures continue to respond (in finite time) to operation invocations. The responses may be ...