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- abstractFebruary 2022
Algorithmic Rituals: Participatory and Embodied Explorations of Algorithmic Decision-Making
TEI '22: Proceedings of the Sixteenth International Conference on Tangible, Embedded, and Embodied InteractionArticle No.: 83, Pages 1–4https://doi.org/10.1145/3490149.3507786Algorithmic Rituals is a facilitated art experience in which visitors create collaborative movement-based “rituals” to reflect on their technology use habits. After generating a series of movements, attendees incorporate rules for how to relate their ...
- research-articleFebruary 2022
Zooming in on embodied social sensemaking: Mapping the design space in the context of videoconferencing
TEI '22: Proceedings of the Sixteenth International Conference on Tangible, Embedded, and Embodied InteractionArticle No.: 18, Pages 1–10https://doi.org/10.1145/3490149.3501324Embodied sensemaking theory is thoroughly social: we make sense of the world in interaction with others. Various designs have been proposed to scaffold ‘embodied social sensemaking’. Yet the details of such scaffolding need elaboration. For example, what ...
- short-paperSeptember 2022
An investigation on strategies for remote interactions with cultural spaces
OzCHI '21: Proceedings of the 33rd Australian Conference on Human-Computer InteractionPages 170–175https://doi.org/10.1145/3520495.3520523The global spread of Covid-19 has turned remote technologies into a basic requirement for people to participate in daily social life. Accordingly, the pandemic has forced cultural institutions to adapt and focus on remote experiences in order to ...
- abstractOctober 2020
AvatarMeeting: An Augmented Reality Remote Interaction System With Personalized Avatars
MM '20: Proceedings of the 28th ACM International Conference on MultimediaPages 4533–4535https://doi.org/10.1145/3394171.3414449To further enhance the immersion perception of remote interaction, avatars can be involved harnessing Head Mounted Display (HMD) based Augmented Reality (AR). In our demonstration, we present an avatar based remote interaction system AvatarMeeting, ...
- extended-abstractJanuary 2020
Ray-Casting Based Interaction Using an Extended Pull-Out Gesture for Interactive Tabletops
OzCHI '19: Proceedings of the 31st Australian Conference on Human-Computer-InteractionPages 546–549https://doi.org/10.1145/3369457.3369528In this paper, we present a method that allows the users to manipulate a remote object on tabletops using an extended pull-out gesture. The user performs the gesture by moving a ray-cast point projected from the dominant hand between two ray-cast points ...
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- Work in ProgressOctober 2017
The Drawbox Project: Open Ended Play Over a Distance
CHI PLAY '17 Extended Abstracts: Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in PlayPages 391–396https://doi.org/10.1145/3130859.3131330Open ended play allows children to interact in a free and expressive manner, without defined goals. It is typical of co-located play. We describe a dual-location installation created with the goal of enabling real time, open ended interaction between ...
- short-paperOctober 2013
Bringing the sport stadium atmosphere to remote fans
MM '13: Proceedings of the 21st ACM international conference on MultimediaPages 1063–1066https://doi.org/10.1145/2502081.2502217While watching live sports broadcasts we do not feel so emotionally connected with the performers and the in-venue fans as if we were watching it live, where the event takes place. Moreover, both remote and in-venue fans do not share a social connection,...
- short-paperAugust 2013
Enhancing remote live sports experiences through an eyes-free interaction
MobileHCI '13: Proceedings of the 15th international conference on Human-computer interaction with mobile devices and servicesPages 65–68https://doi.org/10.1145/2493190.2493203When using mobile screen apps on touch-based mobile devices to interact with live sports TV broadcasts, people need to keep an eye on those devices, since they do not provide tactile feedback. If the app on the mobile screen requires user interaction ...
- abstractJune 2013
Pointer wizard: a remote interaction user interface
MobiSys '13: Proceeding of the 11th annual international conference on Mobile systems, applications, and servicesPages 477–478https://doi.org/10.1145/2462456.2465734In this video demonstration, we present a remote interaction user interface prototype -- Pointer Wizard, to provide mixed reality experience with intuitive interaction afar. By identifying finger gestures and voice commands, it allows users to interact ...
- short-paperApril 2013
POKE: a new way of sharing emotional touches during phone conversations
CHI EA '13: CHI '13 Extended Abstracts on Human Factors in Computing SystemsPages 2859–2860https://doi.org/10.1145/2468356.2479548We present POKE, which is a device that enables callers to share touches during calls. POKE delivers these touches through an inflatable surface on the front of the device that receives index finger pressure inputs on the back of another device, while ...
- research-articleNovember 2011
Pointable: an in-air pointing technique to manipulate out-of-reach targets on tabletops
ITS '11: Proceedings of the ACM International Conference on Interactive Tabletops and SurfacesPages 11–20https://doi.org/10.1145/2076354.2076357Selecting and moving digital content on interactive tabletops often involves accessing the workspace beyond arm's reach. We present Pointable, an in-air, bimanual perspective-based interaction technique that augments touch input on a tabletop for ...
- ArticleOctober 2011
Assessing feedback for indirect shared interaction with public displays
OTM'11: Proceedings of the 2011th Confederated international conference on On the move to meaningful internet systemsPages 553–561Interaction is a key element in turning public displays into a platform for social interaction, making them more engaging and valuable. However, interactive features are still rare in public displays, due to the lack of generalised abstractions for ...
- research-articleJuly 2010
Research directions for the application of MVC in ambient computing environments
PEICS '10: Proceedings of the 1st International Workshop on Pattern-Driven Engineering of Interactive Computing SystemsPages 28–31https://doi.org/10.1145/1824749.1824756To fulfil the requirements of emerging trends in mobile interaction, common patterns for system design need adaptations and extensions. The realization of explicit interaction in ambient or pervasive computing environments introduces a physical ...
- extended-abstractApril 2009
Natural throw and tilt interaction between mobile phones and distant displays
CHI EA '09: CHI '09 Extended Abstracts on Human Factors in Computing SystemsPages 3253–3258https://doi.org/10.1145/1520340.1520467To provide intuitive ways of interacting with media data, this research work addresses the seamless combination of sensor-enabled phones with large displays. An intuitive basic set of tilt gestures is introduced for a stepwise or continuous interaction ...
- research-articleOctober 2008
Absolute pointing and tracking based remote control for interactive user experience
UXTV '08: Proceedings of the 1st international conference on Designing interactive user experiences for TV and videoPages 155–164https://doi.org/10.1145/1453805.1453837We describe a system designed for simple and intuitive interaction with a large screen from a distance. The approach is based on an optical pointing and tracking system which has the important property that the tracking is absolute in nature. This ...
- research-articleApril 2008
Globetoddler: designing for remote interaction between preschoolers and their traveling parents
CHI EA '08: CHI '08 Extended Abstracts on Human Factors in Computing SystemsPages 3057–3062https://doi.org/10.1145/1358628.1358807In recent decades, families in the Western world have become more geographically distributed, making it more difficult for family members to achieve and maintain a feeling of connectedness. Different time zones and contexts and a limited awareness of ...
- ArticleOctober 2006
Poultry.Internet and Internet Pajama: novel systems for remote haptic interaction
NetGames '06: Proceedings of 5th ACM SIGCOMM workshop on Network and system support for gamesPages 19–eshttps://doi.org/10.1145/1230040.1230085In this paper, we present novel systems supporting remote interactions between humans and also between humans and animals. We developed interfaces which supports non-verbal modes of communication. We introduce the Poultry.Internet system, a remote multi-...
- ArticleJune 2006
Internet pajama
ACE '06: Proceedings of the 2006 ACM SIGCHI international conference on Advances in computer entertainment technologyPages 102–eshttps://doi.org/10.1145/1178823.1178940Internet Pajama is a novel application aimed at promoting physical closeness in remote communication between parent and child. A special pajama suit which is able to reproduce a hugging sensation is developed for the child. Parent is able to hug and ...
- ArticleDecember 2005
Internet.Pajama
ICAT '05: Proceedings of the 2005 international conference on Augmented tele-existencePage 274https://doi.org/10.1145/1152399.1152464Internet.Pajama is a novel application aimed at promoting physical closeness in remote communication between parents and children. A special pajama suit which is able to reproduce a hugging sensation is developed for the child. Parent is able to hug and ...
- ArticleApril 2005
Hug over a distance
CHI EA '05: CHI '05 Extended Abstracts on Human Factors in Computing SystemsPages 1673–1676https://doi.org/10.1145/1056808.1056994People in close relationships, who are separated by distance, often have difficulty expressing intimacy adequately. Based on the results of an ethnographic study with couples, a prototype was developed to test the feasibility of technology in the domain ...