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- research-articleJuly 2023
Human-Driven Genetic Programming for Program Synthesis: A Prototype
GECCO '23 Companion: Proceedings of the Companion Conference on Genetic and Evolutionary ComputationPages 1981–1989https://doi.org/10.1145/3583133.3596373End users can benefit from automatic program synthesis in a variety of applications, many of which require the user to specify the program they would like to generate. Recent advances in genetic programming allow it to generate general purpose ...
- posterJuly 2023
Interactive Evolutionary Computation for Strategy Discovery in Multi-Phase Operations
GECCO '23 Companion: Proceedings of the Companion Conference on Genetic and Evolutionary ComputationPages 743–746https://doi.org/10.1145/3583133.3590644Complex adversarial operations typically involve the allocation of finite resources to meet a set of objectives over a number of phases. This poses a challenge for AI-based strategy discovery. A strategy for one phase cannot be developed in isolation ...
- posterJuly 2023
Controllable Exploration of a Design Space via Interactive Quality Diversity
GECCO '23 Companion: Proceedings of the Companion Conference on Genetic and Evolutionary ComputationPages 167–170https://doi.org/10.1145/3583133.3590616This paper introduces a user-driven evolutionary algorithm based on Quality Diversity (QD) search. During a design session, the user iteratively selects among presented alternatives and their selections affect the upcoming results. We implement a ...
- posterJuly 2023
Interactive GA Approach for Video Digest Suggestion
GECCO '23 Companion: Proceedings of the Companion Conference on Genetic and Evolutionary ComputationPages 763–766https://doi.org/10.1145/3583133.3590594This paper presents an interactive genetic algorithm (IGA) approach for video digest suggestion. The goal of the approach is to personalize video digest, which is personalized summary of video, by using a method with less fatigue. This approach ...
- research-articleJuly 2023
ChatGPT and Other Large Language Models as Evolutionary Engines for Online Interactive Collaborative Game Design
GECCO '23: Proceedings of the Genetic and Evolutionary Computation ConferencePages 1383–1390https://doi.org/10.1145/3583131.3590351Large language models (LLMs) have taken the scientific world by storm, changing the landscape of natural language processing and human-computer interaction. These powerful tools can answer complex questions and, surprisingly, perform challenging ...
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- research-articleJuly 2022
EvoRobogami: co-designing with humans in evolutionary robotics experiments
GECCO '22: Proceedings of the Genetic and Evolutionary Computation ConferencePages 168–176https://doi.org/10.1145/3512290.3528867We study the effects of injecting human-generated designs into the initial population of an evolutionary robotics experiment, where subsequent population of robots are optimised via a Genetic Algorithm and MAP-Elites. First, human participants interact ...
- research-articleJune 2020
Interactive evolution and exploration within latent level-design space of generative adversarial networks
GECCO '20: Proceedings of the 2020 Genetic and Evolutionary Computation ConferencePages 148–156https://doi.org/10.1145/3377930.3389821Generative Adversarial Networks (GANs) are an emerging form of indirect encoding. The GAN is trained to induce a latent space on training data, and a real-valued evolutionary algorithm can search that latent space. Such Latent Variable Evolution (LVE) ...
- research-articleJuly 2019
Modeling user selection in quality diversity
GECCO '19: Proceedings of the Genetic and Evolutionary Computation ConferencePages 116–124https://doi.org/10.1145/3321707.3321823The initial phase in real world engineering optimization and design is a process of discovery in which not all requirements can be made in advance, or are hard to formalize. Quality diversity algorithms, which produce a variety of high performing ...
- research-articleJuly 2019
Human-evolutionary problem solving through gamification of a bin-packing problem
GECCO '19: Proceedings of the Genetic and Evolutionary Computation Conference CompanionPages 1465–1473https://doi.org/10.1145/3319619.3326871Many complex real-world problems such as bin-packing are optimised using evolutionary computation (EC) techniques. Involving a human user during this process can avoid producing theoretically sound solutions that do not translate to the real world but ...
- research-articleJuly 2018
Querying across time to interactively evolve animations
GECCO '18: Proceedings of the Genetic and Evolutionary Computation ConferencePages 213–220https://doi.org/10.1145/3205455.3205460Compositional Pattern Producing Networks (CPPNs) are a generative encoding that has been used to evolve a variety of novel artifacts, such as 2D images, 3D shapes, audio timbres, soft robots, and neural networks. This paper takes systems that generate ...
- research-articleJune 2018
Using interactive evolution to design behaviors for non-deterministic self-organized construction
- Mary Katherine Heinrich,
- Payam Zahadat,
- John Harding,
- Mads Nikolaj Brandt,
- Emil Fabritius Buchwald,
- Leonardo Castaman,
- Kit Wai Chan,
- Malte Harrig,
- Stian Vestly Holte,
- Lynn Kieffer,
- Jens Lee Jørgensen,
- Chao-Yuan Liang,
- Erik Lima Skjæveland,
- Sofie Lund Michaelsen,
- Viktoria Millentrup,
- Suna Petersen,
- Martin Petrov,
- Enrico Pontello,
- Fabian Puller,
- Gabriella Rossi,
- Johanne Marie Skalle,
- Sofia Stylianou,
- Alma Bangsgaard Svendsen,
- James Walker,
- Paul Nicholas,
- Phil Ayres
SIMAUD '18: Proceedings of the Symposium on Simulation for Architecture and Urban DesignArticle No.: 21, Pages 1–8Self-organizing construction is an emerging subdomain for on-site construction robots. This not only presents new challenges for robotics, but due to the stochasticity involved in such systems, impacts the modeling and prediction of resulting built ...
- research-articleJuly 2017
Incorporating user feedback in embodied evolution
GECCO '17: Proceedings of the Genetic and Evolutionary Computation Conference CompanionPages 1685–1686https://doi.org/10.1145/3067695.3082549We investigate the possibilities of incorporating user feedback at run-time in an embodied evolution setting. User feedback in this case consists of a user ranking a small sample from the population in an ongoing evolutionary process according to some ...
- research-articleJuly 2017
Conversion rate optimization through evolutionary computation
- Risto Miikkulainen,
- Neil Iscoe,
- Aaron Shagrin,
- Ron Cordell,
- Sam Nazari,
- Cory Schoolland,
- Myles Brundage,
- Jonathan Epstein,
- Randy Dean,
- Gurmeet Lamba
GECCO '17: Proceedings of the Genetic and Evolutionary Computation ConferencePages 1193–1199https://doi.org/10.1145/3071178.3071312Conversion optimization means designing a web interface so that as many users as possible take a desired action on it, such as register or purchase. Such design is usually done by hand, testing one change at a time through A/B testing, or a limited ...
- research-articleJuly 2017
Active coevolutionary learning of requirements specifications from examples
GECCO '17: Proceedings of the Genetic and Evolutionary Computation ConferencePages 1327–1334https://doi.org/10.1145/3071178.3071258Within software engineering, requirements engineering starts from imprecise and vague user requirements descriptions and infers precise, formalized specifications. Techniques, such as interviewing by requirements engineers, are typically applied to ...
- posterJuly 2016
Interactive Super Mario Bros Evolution
GECCO '16 Companion: Proceedings of the 2016 on Genetic and Evolutionary Computation Conference CompanionPages 41–42https://doi.org/10.1145/2908961.2908997Creating controllers for NPCs in video games is traditionally a challenging and time consuming task. Automated learning methods such as neuroevolution (i.e. evolving artificial neural networks) have shown promise in this context but they often require ...
- research-articleJuly 2016
Two-Dimensional Barcode Decoration Using Module-wise Non-systematic Coding and Cooperative Evolution by User and System
GECCO '16: Proceedings of the Genetic and Evolutionary Computation Conference 2016Pages 245–252https://doi.org/10.1145/2908812.2908953QR code, a kind of two-dimensional barcode, is used as shortcuts from physical media to online information in addition to object recognition purpose. However, QR code has become visually unpleasant with the global popularization of QR code. This paper ...
- research-articleJuly 2016
Accelerating the Evolution of Cognitive Behaviors Through Human-Computer Collaboration
GECCO '16: Proceedings of the Genetic and Evolutionary Computation Conference 2016Pages 133–140https://doi.org/10.1145/2908812.2908928An open problem in neuroevolution (i.e. evolving artificial neural networks) is to evolve complex cognitive behaviors that allow robots to adapt and learn from past experience. While previous studies on the evolution of cognitive behaviors have shown ...
- research-articleJuly 2013
Aesthetic selection and the stochastic basis of art, design and interactive evolutionary computation
GECCO '13: Proceedings of the 15th annual conference on Genetic and evolutionary computationPages 311–318https://doi.org/10.1145/2463372.2463412We present data demonstrating that the application of interactive evolution and related techniques has been growing since the early 1990s. Much research has honed the technique for specific applications. In this paper, we explicitly consider the ...
- ArticleApril 2013
Inverse mapping with sensitivity analysis for partial selection in interactive evolution
EvoMUSART'13: Proceedings of the Second international conference on Evolutionary and Biologically Inspired Music, Sound, Art and DesignPages 72–84https://doi.org/10.1007/978-3-642-36955-1_7Evolutionary algorithms have shown themselves to be useful interactive design tools. However, current algorithms only receive feedback about candidate fitness at the whole-candidate level. In this paper we describe a model-free method, using sensitivity ...
- ArticleApril 2013
EvoSpace-Interactive: a framework to develop distributed collaborative-interactive evolutionary algorithms for artistic design
- Mario García-Valdez,
- Leonardo Trujillo,
- Francisco Fernández de Vega,
- Juan Julián Merelo Guervós,
- Gustavo Olague
EvoMUSART'13: Proceedings of the Second international conference on Evolutionary and Biologically Inspired Music, Sound, Art and DesignPages 121–132https://doi.org/10.1007/978-3-642-36955-1_11Currently, a large number of computing systems and user applications are focused on distributed and collaborative models for heterogeneous devices, exploiting cloud-based approaches and social networking. However, such systems have not been fully ...