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- research-articleOctober 2019
Incremental Game Mechanics Applied to Text Annotation
CHI PLAY '19: Proceedings of the Annual Symposium on Computer-Human Interaction in PlayPages 545–558https://doi.org/10.1145/3311350.3347184We argue that the mechanics of 'Ville type Free-To-Play (F2P) games in general, and incremental games in particular, is especially suited for Games-With-A-Purpose. We demonstrate this through WordClicker, an incremental game whose mechanics is designed ...
- research-articleAugust 2019
Making text annotation fun with a clicker game
FDG '19: Proceedings of the 14th International Conference on the Foundations of Digital GamesArticle No.: 77, Pages 1–6https://doi.org/10.1145/3337722.3341869In this paper we present WordClicker, a clicker game for text annotation. We believe the mechanics of 'Ville type Free-To-Play (F2P) games in general, and clicker games in particular, is particularly suited for GWAPs (Games-With-A-Purpose). WordClicker ...
- research-articleApril 2018
Playing to Wait: A Taxonomy of Idle Games
CHI '18: Proceedings of the 2018 CHI Conference on Human Factors in Computing SystemsPaper No.: 621, Pages 1–15https://doi.org/10.1145/3173574.3174195Idle games are a recent minimalist gaming phenomenon in which the game is left running with little player interaction. We deepen understanding of idle games and their characteristics by developing a taxonomy and identifying game features. This paper ...