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- research-articleJune 2022
Professor Plucky: Expressive body movement in human–robot musical ensembles
MOCO '22: Proceedings of the 8th International Conference on Movement and ComputingArticle No.: 8, Pages 1–8https://doi.org/10.1145/3537972.3537983When people play music together, they move their bodies, and that movement plays an important role in the activity of group music making. In contrast, when robots play music with people, the robots are usually stiff and mechanical in their movement. In ...
- research-articleSeptember 2018
Musicians' initial encounters with a smart guitar
- Chiara Rossitto,
- Asreen Rostami,
- Jakob Tholander,
- Donald McMillan,
- Louise Barkhuus,
- Carlo Fischione,
- Luca Turchet
NordiCHI '18: Proceedings of the 10th Nordic Conference on Human-Computer InteractionPages 13–24https://doi.org/10.1145/3240167.3240223This paper presents a case study of a fully working prototype of the Sensus smart guitar. Eleven professional guitar players were interviewed after a prototype test session. The smartness of the guitar was perceived as enabling the integration of a ...
- research-articleMarch 2018
Real-time Recognition of Guitar Performance Using Two Sensor Groups for Interactive Lesson
TEI '18: Proceedings of the Twelfth International Conference on Tangible, Embedded, and Embodied InteractionPages 435–442https://doi.org/10.1145/3173225.3173235The accurate recognition of guitarist performance is challenging compared with other instruments because a guitar player typically plays several notes at once and uses both hands in different ways. In this paper, we propose a sensor-based guitar that ...
- research-articleMay 2016Honorable Mention
Accountable Artefacts: The Case of the Carolan Guitar
- Steve Benford,
- Adrian Hazzard,
- Alan Chamberlain,
- Kevin Glover,
- Chris Greenhalgh,
- Liming Xu,
- Michaela Hoare,
- Dimitrios Darzentas
CHI '16: Proceedings of the 2016 CHI Conference on Human Factors in Computing SystemsPages 1163–1175https://doi.org/10.1145/2858036.2858306We explore how physical artefacts can be connected to digital records of where they have been, who they have encountered and what has happened to them, and how this can enhance their meaning and utility. We describe how a travelling technology probe in ...
- demonstrationMay 2016
Experiencing the Carolan Guitar
- Steve Benford,
- Adrian Hazzard,
- Alan Chamberlain,
- Kevin Glover,
- Chris Greenhalgh,
- Liming Xu,
- Michaela Hoare,
- Dimitrios Darzentas
CHI EA '16: Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing SystemsPages 3651–3654https://doi.org/10.1145/2851581.2890264Carolan is an acoustic guitar that has been decorated with interactive patterns that can be scanned using a mobile camera so as to connect to a digital record of how the instrument was made, where it has been and who has played it. Carolan was created ...
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- invited-talkJune 2015
Of Guitars, Stories, Luthiery and Hybrid Craft
C&C '15: Proceedings of the 2015 ACM SIGCHI Conference on Creativity and CognitionPage 1https://doi.org/10.1145/2757226.2757256Every guitar tells a story, from the provenance of its tonewoods, to the craft of its making, to the players that own it, to the places it visits, to the many songs that it plays. I will tell you the story of a unique guitar, one that has been created ...
- research-articleJune 2014
Gesture in performance with traditional musical instruments and electronics: Use of embodied music cognition and multimodal motion capture to design gestural mapping strategies
MOCO '14: Proceedings of the 2014 International Workshop on Movement and ComputingPages 100–105https://doi.org/10.1145/2617995.2618013This paper describes the implementation of gestural mapping strategies for performance with a traditional musical instrument and electronics. The approach adopted is informed by embodied music cognition and functional categories of musical gestures. ...
- posterSeptember 2013
Detecting strumming action while playing guitar
ISWC '13: Proceedings of the 2013 International Symposium on Wearable ComputersPages 145–146https://doi.org/10.1145/2493988.2494345In this paper we describe a wristwatch-like device using a 3-axis gyro sensor to determine how a player is strumming the guitar. The device was worn on the right-handed player's right hand to evaluate the strumming action, which is important to play the ...
- ArticleJuly 2011
Using mobile projection to support guitar learning
The guitar is one of the most widespread instruments amongst autodidacts, but even though a huge amount of learning material exists, it is still hard to learn especially without a guitar teacher. In this paper we propose an Augmented Reality concept ...
- abstractMay 2011
guitAR: supporting guitar learning through mobile projection
CHI EA '11: CHI '11 Extended Abstracts on Human Factors in Computing SystemsPages 1447–1452https://doi.org/10.1145/1979742.1979789The guitar is one of the most widespread instruments amongst autodidacts, but even though a huge amount of learning material exists, it is still hard to learn especially without a guitar teacher. In this paper we propose an Augmented Reality application ...
- research-articleMay 2010
Player–Instrument Interaction Models for Digital Waveguide Synthesis of Guitar: Touch and Collisions
IEEE Transactions on Audio, Speech, and Language Processing (TASLP-II), Volume 18, Issue 4Pages 822–832Physically inspired sound synthesis techniques have been devised for several instruments including guitar. Less well studied are methods to model the interactions of the player with strings and of the strings with other mechanical parts of the ...
- articleMay 2010
Player-instrument interaction models for digital waveguide synthesis of guitar: touch and collisions
IEEE Transactions on Audio, Speech, and Language Processing (IEEE-TASLP), Volume 18, Issue 4Pages 822–832Physically inspired sound synthesis techniques have been devised for several instruments including guitar. Less well studied are methods to model the interactions of the player with strings and of the strings with other mechanical parts of the ...
- extended-abstractApril 2009
Physical heart in a virtual body
CHI EA '09: CHI '09 Extended Abstracts on Human Factors in Computing SystemsPages 3523–3524https://doi.org/10.1145/1520340.1520523In this video we present a special guitar that combines physical acoustic properties with virtual capabilities. A wooden resonator - a unique, replaceable piece of wood that gives the guitar a unique acoustic sound, will embody the acoustical values. ...
- research-articleDecember 2008
Guitar man: (an implementation of a rhythm game cooperative musical performance system with actual musical instruments)
SIGGRAPH Asia '08: ACM SIGGRAPH ASIA 2008 educators programmeArticle No.: 12, Pages 1–4https://doi.org/10.1145/1507713.1507727This study proposes a method for learning musical instruments using computer graphics. The conventional musical instrument learning systems have been considered as simple game controllers or simple score processors. This study produced an education ...
- ArticleJune 2007
The MIDI pick: trigger serial data, samples, and MIDI from a guitar pick
NIME '07: Proceedings of the 7th international conference on New interfaces for musical expressionPages 330–332https://doi.org/10.1145/1279740.1279812The guitar pick has traditionally been used to strike or rake the strings of a guitar or bass, and in rarer instances, a shamisen, lute, or other stringed instrument. The pressure exerted on it, however, has until now been ignored. The MIDI Pick, an ...
- ArticleJune 2006
Modal Kombat: competition and choreography in synesthetic musical performance, [the first ever instrument-controlled video game battle]
Public competition has been a part of the human experience for at least all of recorded history. The same is true for music. Modal Kombat is a live guitar competition channeled through the video game Mortal Kombat. The performance work builds on the ...
- ArticleJune 2006
'GXtar', an interface using guitar techniques
In this paper we describe a new guitar-like musical controller. The 'GXtar' is an instrument which takes as a starting point a guitar but his role is to bring different and new musical possibilities while preserving the spirit and techniques of guitar. ...
- ArticleMay 2005
Sonictroller
The Sonictroller was originally conceived as a means of introducing competition into an improvisatory musical performance. By reverse-engineering a popular video game console, we were able to map sound information (volume, pitch, and pitch sequences) to ...
- articleJune 2004
Constructing a system for finger-position determination and tablature generation for playing melodies on guitars
This paper describes the determination of optimal finger position for guitar performance for melodies. In general, when performing a given melody with a guitar, several finger positions are possible, and when beginners are playing, often it is difficult ...
- ArticleMay 2003
Indirect acquisition of instrumental gesture based on signal, physical and perceptual information
In this paper, we describe a multi-level approach for the extraction of instrumental gesture parameters taken from the characteristics of the signal captured by a microphone and based on the knowledge of physical mechanisms taking place on the ...