Export Citations
Save this search
Please login to be able to save your searches and receive alerts for new content matching your search criteria.
- research-articleJuly 2024
Design Spaces and How Software Designers Use Them: a sampler
Designing '24: Proceedings of the 1st International Workshop on Designing SoftwarePages 1–8https://doi.org/10.1145/3643660.3643941Discussions of software design often refer to using "design spaces" to describe the spectrum of available design alternatives. This supports design thinking in many ways: to capture domain knowledge, to support a wide variety of design activity, to ...
- research-articleApril 2021
Finding Place in a Design Space: Challenges for Supporting Community Design Efforts at Scale
Proceedings of the ACM on Human-Computer Interaction (PACMHCI), Volume 5, Issue CSCW1Article No.: 172, Pages 1–30https://doi.org/10.1145/3449246Many organizations have adopted design processes that integrate community voices to discover the real problems that communities face. Online discussion forums offer a familiar and flexible technology that can help facilitate discussion around problems ...
- research-articleJune 2020
Designing for conflict: a design space for multi-viewer support in future display networks
PerDis '20: Proceedings of the 9TH ACM International Symposium on Pervasive DisplaysPages 47–54https://doi.org/10.1145/3393712.3395336Public display networks are increasingly seeking to provide personalised content to viewers. A key challenge in this area is to how to support conflicting personalisation requirements from multiple concurrent viewers. In this paper we present a four ...
- research-articleJune 2016
A semi-formal framework for describing interaction design spaces
EICS '16: Proceedings of the 8th ACM SIGCHI Symposium on Engineering Interactive Computing SystemsPages 229–238https://doi.org/10.1145/2933242.2933247Interactive system design is typically more successful if it is an iterative process involving collaboration between multi-disciplinary teams with different viewpoints. While some sub-teams may focus on the creative aspects of the user interface design ...
- research-articleApril 2015
Two-Level Personas for Nested Design Spaces
CHI '15: Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing SystemsPages 3265–3274https://doi.org/10.1145/2702123.2702168The persona approach is often treated as a single user-centered design method, but there are variations and adaptations for different design contexts which go beyond local customization. The paper discusses a set of dimensions and success criteria for ...
- research-articleMay 2011
Making spaces: how design workbooks work
CHI '11: Proceedings of the SIGCHI Conference on Human Factors in Computing SystemsPages 1551–1560https://doi.org/10.1145/1978942.1979169In this paper, I discuss design workbooks, collections of design proposals and related materials, both as a method for design and as a design methodology. In considering them as a method, I describe a number of examples of design workbooks we have ...
- ArticleMay 2007
Design as traversal and consequences: an exploration tool for experimental designs
GI '07: Proceedings of Graphics Interface 2007Pages 79–86https://doi.org/10.1145/1268517.1268533We present a design space explorer for the space of experimental designs. For many design problems, design decisions are determined by the consequences of the design rather than its elemental parts. To support this need, the explorer is constructed to ...
- ArticleMay 2005
The role of time in engineering computer music systems
Discussion of time in interactive computer music systems engineering has been largely limited to data acquisition rates and latency. Since music is an inherently time-based medium, we believe that time plays a more important role in both the usability ...