Export Citations
Save this search
Please login to be able to save your searches and receive alerts for new content matching your search criteria.
- research-articleNovember 2024
Transhuman Communication: Human Augmentation Technologies through Co-Speculation Workshops
Proceedings of the ACM on Human-Computer Interaction (PACMHCI), Volume 8, Issue CSCW2Article No.: 353, Pages 1–26https://doi.org/10.1145/3686892The advancement of human-computer integration as a research field promises to introduce transhumanistic ways of communicating through the enhanced abilities of augmented humans. Our work seeks to illuminate this experiential landscape, exploring a ...
- research-articleJuly 2024
Navigating the Cyborg Classroom: Telepresence Robots, Accessibility Challenges, and Inclusivity in the Classroom
ACM Transactions on Accessible Computing (TACCESS), Volume 17, Issue 2Article No.: 8, Pages 1–21https://doi.org/10.1145/3672569Telepresence robots, designed to bridge physical distances, have unique capabilities and inherent limitations when deployed in classroom environments. This study examines these aspects, focusing on how telepresence robots facilitate or hinder classroom ...
- review-articleOctober 2022
Human–Computer Integration: Towards Integrating the Human Body with the Computational Machine
- Florian ‘Floyd’ Mueller,
- Nathan Semertzidis,
- Josh Andres,
- Martin Weigel,
- Suranga Nanayakkara,
- Rakesh Patibanda,
- Zhuying Li,
- Paul Strohmeier,
- Jarrod Knibbe,
- Stefan Greuter,
- Marianna Obrist,
- Pattie Maes,
- Dakuo Wang,
- Katrin Wolf,
- Liz Gerber,
- Joe Marshall,
- Kai Kunze,
- Jonathan Grudin,
- Harald Reiterer,
- Richard Byrne
Foundations and Trends in Human-Computer Interaction (THCI), Volume 16, Issue 1Pages 1–64https://doi.org/10.1561/1100000086Human-Computer Integration (HInt) is an emerging new paradigm in the human-computer interaction (HCI) field. Its goal is to integrate the human body and the computational machine. This monograph presents two key dimensions of Human-Computer Integration (...
- courseMay 2021
Inbodied Interaction 101: A First Course in Practical Anatomy & Physiology for HCI Designers, Researchers and Engineers
CHI EA '21: Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing SystemsArticle No.: 138, Pages 1–3https://doi.org/10.1145/3411763.3445009While increasing numbers of HCI Designers or Researchers design tools for health and wellbeing, few have a background in human anatomy and physiology. Inbodied Interaction 101 provides a fundamental orientation to human anatomy and physiology ...
- research-articleApril 2020
Children in 2077: Designing Children's Technologies in the Age of Transhumanism
- Oğuz 'Oz' Buruk,
- Oğuzhan Özcan,
- Gökçe Elif Baykal,
- Tilbe Göksun,
- Selçuk Acar,
- Güler Akduman,
- Mehmet Aydın Baytaş,
- Ceylan Beşevli,
- Joe Best,
- Aykut Coşkun,
- Hüseyin Uğur Genç,
- A. Baki Kocaballi,
- Samuli Laato,
- Cássia Mota,
- Konstantinos Papangelis,
- Marigo Raftopoulos,
- Richard Ramchurn,
- Juan Sádaba,
- Mattia Thibault,
- Annika Wolff,
- Mert Yildiz
CHI EA '20: Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing SystemsPages 1–14https://doi.org/10.1145/3334480.3381821What for and how will we design children's technologies in the transhumanism age, and what stance will we take as designers? This paper aims to answer this question with 13 fictional abstracts from sixteen authors of different countries, institutions and ...
-
- research-articleApril 2020
Next Steps for Human-Computer Integration
- Florian Floyd Mueller,
- Pedro Lopes,
- Paul Strohmeier,
- Wendy Ju,
- Caitlyn Seim,
- Martin Weigel,
- Suranga Nanayakkara,
- Marianna Obrist,
- Zhuying Li,
- Joseph Delfa,
- Jun Nishida,
- Elizabeth M. Gerber,
- Dag Svanaes,
- Jonathan Grudin,
- Stefan Greuter,
- Kai Kunze,
- Thomas Erickson,
- Steven Greenspan,
- Masahiko Inami,
- Joe Marshall,
- Harald Reiterer,
- Katrin Wolf,
- Jochen Meyer,
- Thecla Schiphorst,
- Dakuo Wang,
- Pattie Maes
CHI '20: Proceedings of the 2020 CHI Conference on Human Factors in Computing SystemsPages 1–15https://doi.org/10.1145/3313831.3376242Human-Computer Integration (HInt) is an emerging paradigm in which computational and human systems are closely interwoven. Integrating computers with the human body is not new. however, we believe that with rapid technological advancements, increasing ...
- abstractApril 2020
Using Image Boards to Analyze A Series of Cyborg Design Sketches
HRI '20: Companion of the 2020 ACM/IEEE International Conference on Human-Robot InteractionPages 224–226https://doi.org/10.1145/3371382.3378244We present the main conclusions from an analysis of a cyborg design session in which sketches were created to brainstorm novel cyborg applications. We take these sketches and analyze them using image boards, which are a collage of pictures used to ...
- research-articleFebruary 2020
Towards Designing Bodily Integrated Play
- Florian 'Floyd' Mueller,
- Tuomas Kari,
- Zhuying Li,
- Yan Wang,
- Yash Dhanpal Mehta,
- Josh Andres,
- Jonathan Marquez,
- Rakesh Patibanda
TEI '20: Proceedings of the Fourteenth International Conference on Tangible, Embedded, and Embodied InteractionPages 207–218https://doi.org/10.1145/3374920.3374931There is an increasing trend in utilizing interactive technology for bodily integrations, such as additional limbs and ingestibles. Prior work on bodily integrated systems mostly examined them from a productivity perspective. In this article, we suggest ...
- extended-abstractMarch 2019
chromactive - Tangibility of Digital Information as an Interactive, Material Experience
TEI '19: Proceedings of the Thirteenth International Conference on Tangible, Embedded, and Embodied InteractionPages 531–533https://doi.org/10.1145/3294109.3301272Digital information is typically only understood via lengthy explanations or data visualizations. It is my goal to use data to create physical objects that can not only represent the information that was used to create them but also to provide an ...
- Work in ProgressOctober 2018
Towards a Coming Together of Transhumanism and Play
CHI PLAY '18 Extended Abstracts: Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended AbstractsPages 549–557https://doi.org/10.1145/3270316.3271527We note a trend on utilizing interactive technology to extend human capacities through bodily cyborg-like integrations such as artificial limbs and implantables. This trend is often captured by the term "transhumanism", referring to the use of technology ...
- research-articleSeptember 2017
From a science fiction to reality: cyborg ethics in Japan
ACM SIGCAS Computers and Society (SIGCAS), Volume 47, Issue 3Pages 72–85https://doi.org/10.1145/3144592.3144600This study deals with young people's attitudes towards and social acceptance of "cyborg technology" including wearables and insideables (or implantable devices) to enhance human ability in Japan as part of the international research project on cyborg ...
- abstractJuly 2017
Interactive systems based on electrical muscle stimulation
SIGGRAPH '17: ACM SIGGRAPH 2017 StudioArticle No.: 4, Pages 1–2https://doi.org/10.1145/3084863.3084872We provide attendees with a hands-on demonstration of several our interactive systems based on electrical muscle stimulation. These wearable devices allow attendees, for example, to transform their arms in interactive plotters, physically learn how to ...
- research-articleMay 2017
Manifesting the Cyborg through Techno-Body Modification: From Human-Computer Interaction to Integration
CHI '17: Proceedings of the 2017 CHI Conference on Human Factors in Computing SystemsPages 2499–2510https://doi.org/10.1145/3025453.3025629A community of DIY cyborgs has emerged, known as 'grinders', who practice techno-body modification-the embedding of computing technology into the body. This paper reports on an ethnographic study following GrinderTech, an organization working to design, ...
- research-articleMay 2015
Assistive technologies and autonomy in a cyborg world
ICTD '15: Proceedings of the Seventh International Conference on Information and Communication Technologies and DevelopmentArticle No.: 31, Pages 1–4https://doi.org/10.1145/2737856.2737905This note discusses the use of cyborg theory to study assistive technology (AT) use by people with visual impairment (VI) in development contexts. We argue that the deep intimate interconnections that people form with their AT, while allowing them to ...
- research-articleNovember 2012
Detecting Automation of Twitter Accounts: Are You a Human, Bot, or Cyborg?
IEEE Transactions on Dependable and Secure Computing (TDSC), Volume 9, Issue 6Pages 811–824https://doi.org/10.1109/TDSC.2012.75Twitter is a new web application playing dual roles of online social networking and microblogging. Users communicate with each other by publishing text-based posts. The popularity and open structure of Twitter have attracted a large number of automated ...
- ArticleJuly 2011
Pervasive Computing in Time and Space: The Culture and Context of 'Place' Integration
IE '11: Proceedings of the 2011 Seventh International Conference on Intelligent EnvironmentsPages 285–293https://doi.org/10.1109/IE.2011.65We consider some possible broad changes that may impact society as a whole as a result of widespread integration of full-spectrum deployed pervasive computing technologies. Our approach considers design challenges for successfully developing and ...
- research-articleDecember 2010
Who is tweeting on Twitter: human, bot, or cyborg?
ACSAC '10: Proceedings of the 26th Annual Computer Security Applications ConferencePages 21–30https://doi.org/10.1145/1920261.1920265Twitter is a new web application playing dual roles of online social networking and micro-blogging. Users communicate with each other by publishing text-based posts. The popularity and open structure of Twitter have attracted a large number of automated ...
- ArticleJuly 2010
Cipo_08 <trailer>: Cybernetic Intelligent Parasitic Object
IE '10: Proceedings of the 2010 Sixth International Conference on Intelligent EnvironmentsPages 315–317https://doi.org/10.1109/IE.2010.64The CIPO artwork program are interactive action based installations, that investigate through robot agents, the relationship between subjects, body and space. The interminglements of spectators within the digital framework turn the space into an ...
- research-articleNovember 2007
Free software and the political philosophy of the cyborg world
ACM SIGCAS Computers and Society (SIGCAS), Volume 37, Issue 2Pages 41–52https://doi.org/10.1145/1327325.1327328Our freedoms in cyberspace are those granted by code and the protocols it implements. When man and machine interact, co-exist, and intermingle, cyberspace comes to interpenetrate the real world fully. In this cyborg world, software retains its ...
- ArticleSeptember 2007
Non-electrophonic cyborg instruments: playing on everyday things as if the whole world were one giant musical instrument
MM '07: Proceedings of the 15th ACM international conference on MultimediaPages 932–941https://doi.org/10.1145/1291233.1291440We introduce a new musical instrument in which computation is used to modify acoustically generated sounds. The acoustically generated sounds originate from real physical objects in the user's environment. These sounds are picked up by one or more ...