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- research-articleSeptember 2022
A Study into the Effect of Mobile Device Configurations on Co-Located Collaboration using AR
Proceedings of the ACM on Human-Computer Interaction (PACMHCI), Volume 6, Issue MHCIArticle No.: 200, Pages 1–23https://doi.org/10.1145/3546735The increasing availability of portable handheld mobile Augmented Reality technology is revolutionising the way digital information is embedded into the real world. As this data is embedded, it enables new forms of cross-device collaborative work. ...
- research-articleMarch 2022
Towards Collaborative Convergence: Quantifying Collaboration Quality with Automated Co-located Collaboration Analytics
LAK22: LAK22: 12th International Learning Analytics and Knowledge ConferencePages 358–369https://doi.org/10.1145/3506860.3506922Collaboration is one of the four important 21st-century skills. With the pervasive use of sensors, interest on co-located collaboration (CC) has increased lately. Most related literature used the audio modality to detect indicators of collaboration (...
- research-articleJanuary 2021
ProtoTeams: Supporting Team Dating in Co-Located Settings
Proceedings of the ACM on Human-Computer Interaction (PACMHCI), Volume 4, Issue CSCW3Article No.: 273, Pages 1–27https://doi.org/10.1145/3434182Team dating, or small-group interactions, can expose people to diverse perspectives and inform the potential for longer-term collaboration. However, rapidly configuring groups and facilitating interactions among strangers can be difficult, especially in ...
- research-articleOctober 2020
Advisory Service Support that Works: Enhancing Service Quality with a Mixed-reality System
Proceedings of the ACM on Human-Computer Interaction (PACMHCI), Volume 4, Issue CSCW2Article No.: 120, Pages 1–22https://doi.org/10.1145/3415191Modern information technology promises to improve service encounters through automated documentation or better decision traceability. At the same time, research suggests a negative impact of technology on human-to-human advisory services: including the ...
- research-articleApril 2020Honorable Mention
CollabAR – Investigating the Mediating Role of Mobile AR Interfaces on Co-Located Group Collaboration
CHI '20: Proceedings of the 2020 CHI Conference on Human Factors in Computing SystemsPages 1–13https://doi.org/10.1145/3313831.3376541Mobile Augmented Reality (AR) technology is enabling new applications for different domains including architecture, education or medical work. As AR interfaces project digital data, information and models into the real world, it allows for new forms of ...
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- research-articleJanuary 2020
Investigating Paradigms of Group Territory in Multiple Display Environments
Proceedings of the ACM on Human-Computer Interaction (PACMHCI), Volume 4, Issue GROUPArticle No.: 13, Pages 1–28https://doi.org/10.1145/3375193Multiple-display environments (MDEs) have promise in helping co-located sensemaking tasks by supporting searching, organizing, and discussion tasks. Co-located sensemaking occurs when two or more sensemakers forage for useful information within a dataset,...
- posterNovember 2019
ProtoTeams: Supporting Small Group Interactions in Co-Located Crowds
CSCW '19 Companion: Companion Publication of the 2019 Conference on Computer Supported Cooperative Work and Social ComputingPages 392–397https://doi.org/10.1145/3311957.3359505Group facilitators often organize large co-located crowds into small groups where people can more effectively interact and learn from each other. However, current approaches for facilitating small group interactions typically do not capture data about ...
- abstractOctober 2019
Co-located Collaboration Analytics
ICMI '19: 2019 International Conference on Multimodal InteractionPages 473–476https://doi.org/10.1145/3340555.3356087Collaboration is an important skill of the 21st century. It can take place in an online (or remote) setting or in a co-located (or face-to-face) setting. With the large scale adoption of sensor use, studies on co-located collaboration (CC) has gained ...
- research-articleSeptember 2019
A Qualitative Comparison Between Augmented and Virtual Reality Collaboration with Handheld Devices
MuC '19: Proceedings of Mensch und Computer 2019Pages 399–410https://doi.org/10.1145/3340764.3340773Handheld Augmented Reality (AR) displays offer a see-through option to create the illusion of virtual objects being integrated into the viewer's physical environment. Some AR display technologies also allow for the deactivation of the see-through option,...
- abstractNovember 2018
Investigating the Impact of Data Transfer User Interfaces on Communication Grounding in Cross- Device Environments
ISS '18 Companion: Proceedings of the 2018 ACM Companion International Conference on Interactive Surfaces and SpacesPages 7–12https://doi.org/10.1145/3280295.3280296In Multi-device or cross-device environments (XDEs), people can use face-to-face communication and coordination channels to build and maintain a shared understanding about the task at hand (known as communication grounding) during collaboration. Also, ...
- research-articleJuly 2018
Towards Intelligent Interfaces for Mixed-Focus Collaboration
UMAP '18: Adjunct Publication of the 26th Conference on User Modeling, Adaptation and PersonalizationPages 287–292https://doi.org/10.1145/3213586.3225239Large, high-resolution displays are highly suitable for creation of digital environments for co-located collaborative task solving. Yet, placing multiple users in a shared environment may increase the risk of interferences, thus causing mental ...
- research-articleJune 2018
"Pump that press!": design evaluation of audience interaction using collaborative digital and physical games
IDC '18: Proceedings of the 17th ACM Conference on Interaction Design and ChildrenPages 31–42https://doi.org/10.1145/3202185.3202736Museums have been long recognized as legitimate places for out-of-school learning, offering unique experiences for large student groups. However, the challenges of assessing learning and engagement outcomes using technological interventions for large ...
- research-articleApril 2018
Two Kinds of Novel Multi-user Immersive Display Systems
- Dongdong Guan,
- Chenglei Yang,
- Weisi Sun,
- Yuan Wei,
- Wei Gai,
- Yulong Bian,
- Juan Liu,
- Qianhui Sun,
- Siwei Zhao,
- Xiangxu Meng
CHI '18: Proceedings of the 2018 CHI Conference on Human Factors in Computing SystemsPaper No.: 599, Pages 1–9https://doi.org/10.1145/3173574.3174173Stereoscopic display is a standard display mode for virtual reality environments. Typical 3D projection provides only a single stereoscopic video stream; thus co-located users cannot correctly perceive the virtual scene based on their own position and ...
- research-articleApril 2018
Investigating the Role of an Overview Device in Multi-Device Collaboration
CHI '18: Proceedings of the 2018 CHI Conference on Human Factors in Computing SystemsPaper No.: 300, Pages 1–13https://doi.org/10.1145/3173574.3173874The availability of mobile device ecologies enables new types of ad-hoc co-located decision-making and sensemaking practices in which people find, collect, discuss, and share information. However, little is known about what kind of device configurations ...
- research-articleMay 2017
CoReach: Cooperative Gestures for Data Manipulation on Wall-sized Displays
CHI '17: Proceedings of the 2017 CHI Conference on Human Factors in Computing SystemsPages 6730–6741https://doi.org/10.1145/3025453.3025594Multi-touch wall-sized displays afford collaborative exploration of large datasets and re-organization of digital content. However, standard touch interactions, such as dragging to move content, do not scale well to large surfaces and were not designed ...
- research-articleJune 2016
Audience Involvement and Agency in Digital Games: Effects on Learning, Game Experience, and Social Presence
IDC '16: Proceedings of the The 15th International Conference on Interaction Design and ChildrenPages 299–310https://doi.org/10.1145/2930674.2930700One of the most popular audiences of museums is classroom-size groups of students, in the context of school field trips. However, students do not get adequate involvement during interactive group experiences, which might affect their impression and ...
- research-articleMay 2016
Shared Interaction on a Wall-Sized Display in a Data Manipulation Task
CHI '16: Proceedings of the 2016 CHI Conference on Human Factors in Computing SystemsPages 2075–2086https://doi.org/10.1145/2858036.2858039Wall-sized displays support small groups of users working together on large amounts of data. Observational studies of such settings have shown that users adopt a range of collaboration styles, from loosely to closely coupled. Shared interaction ...
- research-articleNovember 2015
BodyLenses: Embodied Magic Lenses and Personal Territories for Wall Displays
ITS '15: Proceedings of the 2015 International Conference on Interactive Tabletops & SurfacesPages 117–126https://doi.org/10.1145/2817721.2817726Magic lenses are popular tools to provide locally altered views of visual data. In this paper, we introduce the concept of BodyLenses, special kinds of magic lenses for wall displays that are mainly controlled by body interactions. After motivating the ...
- research-articleJune 2015
Small group learning with games in museums: effects of interactivity as mediated by cultural differences
IDC '15: Proceedings of the 14th International Conference on Interaction Design and ChildrenPages 160–169https://doi.org/10.1145/2771839.2771856Museums are rich and complex learning experiences, using a variety of interactive approaches to engage their audiences. However, the largely unstructured nature of free-choice learning calls for alternative approaches that can effectively engage groups ...
- Work in ProgressApril 2015
HoverLink: Joint Interactions using Hover Sensing Capability
CHI EA '15: Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing SystemsPages 1651–1656https://doi.org/10.1145/2702613.2732822Users often connect two mobile devices at close range to transfer files such as pictures and movies from one device to another. In this paper, we present HoverLink, a new form of joint interactions on two mobile touchscreen devices such as smartphones ...