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- posterDecember 2024
'Colorblind Game' Can Enhances Awareness of Color Blindness
SA '24: SIGGRAPH Asia 2024 PostersArticle No.: 115, Pages 1–2https://doi.org/10.1145/3681756.3697945This study investigates whether awareness of color blindness can be enhanced through a virtual colorblind gaming experience. We conducted two user studies—one with undergraduates and one with working adults—using ‘colorblind’ color schemes in a digital ...
- research-articleDecember 2024
Trickery: Exploring a Serious Game Approach to Raise Awareness of Deceptive Patterns
MUM '24: Proceedings of the International Conference on Mobile and Ubiquitous MultimediaPages 133–147https://doi.org/10.1145/3701571.3701588Deceptive patterns are often used in interface design to manipulate users into taking actions they would not otherwise take, such as consenting to excessive data collection. We present Trickery, a narrative serious game that incorporates seven gamified ...
- short-paperSeptember 2024
Beyond Hallway Chats ? Negotiating Content Awareness in Hybrid Work Practices
MuC '24: Proceedings of Mensch und Computer 2024Pages 508–513https://doi.org/10.1145/3670653.3677523Deciding where to work in hybrid environments involves various factors beyond work-life balance. Awareness of colleagues’ tasks arises from overheard conversations, screen glimpses, and other informal exchanges in the office. This knowledge sharing is ...
- short-paperSeptember 2024
Nachhaltigkeit gestalten: Aktivierung der Generation Z für ökologisches Engagement durch Persuasive Computing
MuC '24: Proceedings of Mensch und Computer 2024Pages 544–554https://doi.org/10.1145/3670653.3677522Angesichts des dringenden Bedarfs, nachhaltiges Verhalten in der Gesellschaft zu fördern, gewinnen Technologien zur Unterstützung positiver Verhaltensänderungen an Bedeutung. Generation Z, bekannt für ihre technologische Affinität und ihr ...
- abstractJuly 2024
Teaching Cybersecurity to High-School Students
ITiCSE 2024: Proceedings of the 2024 on Innovation and Technology in Computer Science Education V. 2Pages 848–849https://doi.org/10.1145/3649405.3659481Existing cybersecurity education tools either focus on awareness training or aim to strengthen the already high knowledge level of industry professionals. This project introduces a fully browser-based platform which teaches high-school students about ...
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- ArticleJune 2024
Location Information Sharing System on a Virtual Town Map to Enhance a Sense of Connectedness with Group Members
Social Computing and Social MediaPages 208–221https://doi.org/10.1007/978-3-031-61312-8_14AbstractSocial isolation and loneliness among people living alone are major social issues that can lead to anxiety and depression. One possible approach to alleviate these issues is to enhance the sense of connectedness and social presence in society and ...
- research-articleJune 2024
AMD Journee: A Patient Co-designed VR Experience to Raise Awareness Towards the Impact of AMD on Social Interactions
- Johanna Delachambre,
- Hui-Yin Wu,
- Sebastian Vizcay,
- Monica Di Meo,
- Frédérique Lagniez,
- Christine Morfin-Bourlat,
- Stéphanie Baillif,
- Pierre Kornprobst
IMX '24: Proceedings of the 2024 ACM International Conference on Interactive Media ExperiencesPages 17–29https://doi.org/10.1145/3639701.3656314We present a virtual reality (VR) experience designed to raise awareness towards the impact of low-vision conditions on social interactions for patients. Specifically, we look at age-related macular degeneration (AMD) that results in the loss of central ...
- invited-talkJune 2024
Cybersecurity awareness and training: The CyberSecPro and NERO approaches
EICC '24: Proceedings of the 2024 European Interdisciplinary Cybersecurity ConferencePage 225https://doi.org/10.1145/3655693.3661830The European Union agency for cybersecurity (ENISA) has consistently advocated that the advanced cybersecurity awareness programs are the best way to educate and develop a security-first culture amongst employees on how to mitigate the impact of cyber ...
- research-articleApril 2024
Enablers and Barriers of Empathy in Software Developer and User Interactions: A Mixed Methods Case Study
ACM Transactions on Software Engineering and Methodology (TOSEM), Volume 33, Issue 4Article No.: 109, Pages 1–41https://doi.org/10.1145/3641849Software engineering (SE) requires developers to collaborate with stakeholders, and understanding their emotions and perspectives is often vital. Empathy is a concept characterising a person’s ability to understand and share the feelings of another. ...
- research-articleMarch 2024
Ethics in the Age of AI: An Analysis of AI Practitioners’ Awareness and Challenges
ACM Transactions on Software Engineering and Methodology (TOSEM), Volume 33, Issue 3Article No.: 80, Pages 1–35https://doi.org/10.1145/3635715Ethics in AI has become a debated topic of public and expert discourse in recent years. But what do people who build AI—AI practitioners—have to say about their understanding of AI ethics and the challenges associated with incorporating it into the AI-...
- research-articleFebruary 2024
The Social Accomplishment of Seeing Together in Networked Team Play
Simulation and Gaming (SIMG), Volume 55, Issue 1Pages 6–29https://doi.org/10.1177/10468781231209484BackgroundThis article focuses on communication in team-based esports, particularly in the ways that callouts enable players in team-based First-Person Shooters (FPS) to collaboratively link their own perception and awareness of in-game actions to that ...
- research-articleOctober 2024
The role of mediator variable in digital payments: a structural equation model analysis
International Journal of Electronic Finance (IJEF), Volume 13, Issue 4Pages 440–452https://doi.org/10.1504/ijef.2024.141733The proliferation of technology and communication has resulted in increased digitalisation that includes digital payments. This study is aimed at unravelling the relationship between awareness of individuals about the digital payment system and customer ...
- research-articleMay 2024
Re-evaluation of PhishI game and its utilisation in eliciting security requirements
International Journal of Information and Computer Security (IJICS), Volume 23, Issue 3Pages 294–321https://doi.org/10.1504/ijics.2024.138492The COVID-19 pandemic has sparked considerable alarm amongst the general community and has significantly affected the societal attitudes and perceptions. In the current era, social engineers are applying various strategies to exploit human weakness. ...
- research-articleJanuary 2024
Community pharmacists awareness, perceptions, and opinions of artificial intelligence: A cross-sectional study in Riyadh, Saudi Arabia
Technology and Health Care (TAHC), Volume 32, Issue 1Pages 481–493https://doi.org/10.3233/THC-230784BACKGROUND:Several revolutions are currently taking place in the healthcare industry to provide accurate, reliable, and valid healthcare to patients. Among these is artificial intelligence (AI).
OBJECTIVE: This study aimed to assess the CP’s ...
- research-articleOctober 2023
Know Your Vulnerable Neighbors: Awareness Model for 5G C-V2X Communications Mode 2
DIVANet '23: Proceedings of the Int'l ACM Symposium on Design and Analysis of Intelligent Vehicular Networks and ApplicationsPages 17–21https://doi.org/10.1145/3616392.3623416The proliferation of cellular networks has become instrumental in the implementation of road safety applications due to the extensive penetration rate of this technology among road users and its promise to reduce message exchange latency times. Among ...
- short-paperSeptember 2023
Using Virtual Reality to Raise Public Awareness of Obsessive-Compulsive Disorder: A Preliminary Study
CHIGREECE '23: Proceedings of the 2nd International Conference of the ACM Greek SIGCHI ChapterArticle No.: 14, Pages 1–5https://doi.org/10.1145/3609987.3610001The aim of this study is the development of virtual environments (VEs) for raising public awareness about Obsessive-Compulsive Disorder (O.C.D.). Therefore, the study focused on two main research questions: a) exploring the characteristics of O.C.D. ...
- research-articleSeptember 2023
Awareness, Intention, (In)Action: Individuals’ Reactions to Data Breaches
ACM Transactions on Computer-Human Interaction (TOCHI), Volume 30, Issue 5Article No.: 77, Pages 1–53https://doi.org/10.1145/3589958Data breaches are prevalent. We provide novel insights into individuals’ awareness, perception, and responses to breaches that affect them through two online surveys: a main survey (n = 413) in which we presented participants with up to three breaches ...
- research-articleSeptember 2023
Lingering delays in a go/no-go task: mind wandering delays thought probes reliably but not reaction times
- Alexander P. L. Martindale,
- Eleanor M. Deane,
- Catarina I. Peral-Fuster,
- Omar Elkelani,
- Ziqiao Qi,
- Sara I. Ribeiro-Ali,
- Rhiannon S. Herold,
- Carina E. I. Westling,
- Harry J. Witchel
ECCE '23: Proceedings of the European Conference on Cognitive Ergonomics 2023Article No.: 29, Pages 1–6https://doi.org/10.1145/3605655.3605678BACKGROUND: In a go/no-go task, lengthening the time between stimuli (e.g. changes to the inter-trial interval (ITI) or to the press percentage (PP)) are known to have decelerating effects on rapid reaction times and possibly on thought probe response ...
- research-articleSeptember 2023
SDGs Like You Have Never Seen Before!: Co-designing Data Visualization Tools with and for University Students
GoodIT '23: Proceedings of the 2023 ACM Conference on Information Technology for Social GoodPages 521–529https://doi.org/10.1145/3582515.3609577Sustainability is currently a hot topic also inside universities. Every year, several universities publish an open report based on their efforts to achieve the 17 Sustainable Development Goals (SDGs). However, the university community is often unaware ...
- research-articleAugust 2023
TASEP: A Collaborative Social Engineering Tabletop Role-Playing Game to Prevent Successful Social Engineering Attacks
ARES '23: Proceedings of the 18th International Conference on Availability, Reliability and SecurityArticle No.: 67, Pages 1–10https://doi.org/10.1145/3600160.3605005Data breaches resulting from targeted attacks against organizations, e. g., by advanced persistent threat groups, often involve social engineering (SE) as the initial attack vector before malicious software is used, e. g., for persistence, lateral ...