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- research-articleApril 2020
Walk The Line: Leveraging Lateral Shifts of the Walking Path as an Input Modality for Head-Mounted Displays
CHI '20: Proceedings of the 2020 CHI Conference on Human Factors in Computing SystemsPages 1–15https://doi.org/10.1145/3313831.3376852Recent technological advances have made head-mounted displays (HMDs) smaller and untethered, fostering the vision of ubiquitous interaction in a digitally augmented physical world. Consequently, a major part of the interaction with such devices will ...
- abstractMay 2019
LookUnlock: Using Spatial-Targets for User-Authentication on HMDs
CHI EA '19: Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing SystemsPaper No.: LBW0114, Pages 1–6https://doi.org/10.1145/3290607.3312959With head-mounted displays (HMDs), users can access and interact with a broad range of applications and data. Although some of this information is privacy-sensitive or even confidential, no intuitive, unobtrusive and secure authentication technique is ...
- research-articleApril 2018
Quadcopter-Projected In-Situ Navigation Cues for Improved Location Awareness
CHI '18: Proceedings of the 2018 CHI Conference on Human Factors in Computing SystemsPaper No.: 433, Pages 1–6https://doi.org/10.1145/3173574.3174007Every day people rely on navigation systems when exploring unknown urban areas. Many navigation systems use multimodal feedback like visual, auditory or tactile cues. Although other systems exist, users mostly rely on a visual navigation using their ...
- abstractApril 2018
CheckMate: Exploring a Tangible Augmented Reality Interface for Remote Interaction
- Sebastian Günther,
- Florian Müller,
- Martin Schmitz,
- Jan Riemann,
- Niloofar Dezfuli,
- Markus Funk,
- Dominik Schön,
- Max Mühlhäuser
CHI EA '18: Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing SystemsPaper No.: LBW570, Pages 1–6https://doi.org/10.1145/3170427.3188647The digitalized world comes with increasing Internet capabilities, allowing to connect persons over distance easier than ever before. Video conferencing and similar online applications create great benefits bringing people who physically cannot spend as ...
- posterOctober 2017
The virtual twin: controlling smart factories using a spatially-correct augmented reality representation
IoT '17: Proceedings of the Seventh International Conference on the Internet of ThingsArticle No.: 38, Pages 1–2https://doi.org/10.1145/3131542.3140274With the advent of digitalization in industrial settings, referred to as Industry 4.0, more and more machine data is being collected and analyzed during a machine's life cycle. The availability to leverage machine data allows the concept of the Digital ...
- posterOctober 2017
HoloLens is more than air Tap: natural and intuitive interaction with holograms
IoT '17: Proceedings of the Seventh International Conference on the Internet of ThingsArticle No.: 31, Pages 1–2https://doi.org/10.1145/3131542.3140267Augmented Reality (AR) is becoming more and more popular and many applications across multiple domains are developed on AR hardware such as the Microsoft HoloLens or similar Head-Mounted Displays (HMD). Most of the AR applications are visualizing ...
- research-articleOctober 2017
HoloCollab: a shared virtual platform for physical assembly training using spatially-aware head-mounted displays
IoT '17: Proceedings of the Seventh International Conference on the Internet of ThingsArticle No.: 19, Pages 1–7https://doi.org/10.1145/3131542.3131559Today's industrial jobs require a skilled and trained workforce as tasks such as maintenance, service, and repair are becoming more complicated and more demanding. Therefore, both education and training for executing these tasks are becoming more ...
- extended-abstractSeptember 2017
Combining semantics and augmented reality to support the human mind
UbiComp '17: Proceedings of the 2017 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2017 ACM International Symposium on Wearable ComputersPages 697–703https://doi.org/10.1145/3123024.3129270Humans and machines work closer together as never before. Whether it is about sensors to expand humans' sensorium, exo-skeletons augmenting physical capabilities, augmented and digital worlds breaking with physical boundaries, or curated digital ...
- extended-abstractSeptember 2017
One size does not fit all: challenges of providing interactive worker assistance in industrial settings
UbiComp '17: Proceedings of the 2017 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2017 ACM International Symposium on Wearable ComputersPages 1006–1011https://doi.org/10.1145/3123024.3124395Teaching new assembly instructions at manual assembly workplaces has evolved from human supervision to digitized automatic assistance. Assistive systems provide dynamic support, adapt to the user needs, and alleviate perceived workload from expert ...
- research-articleOctober 2016
Comparing Tactile, Auditory, and Visual Assembly Error-Feedback for Workers with Cognitive Impairments
ASSETS '16: Proceedings of the 18th International ACM SIGACCESS Conference on Computers and AccessibilityPages 53–60https://doi.org/10.1145/2982142.2982157More and more industrial manufacturing companies are outsourcing assembly tasks to sheltered work organizations where cognitively impaired workers are employed. To facilitate these assembly tasks assistive systems have been introduced to provide ...
- research-articleSeptember 2016
Interactive worker assistance: comparing the effects of in-situ projection, head-mounted displays, tablet, and paper instructions
UbiComp '16: Proceedings of the 2016 ACM International Joint Conference on Pervasive and Ubiquitous ComputingPages 934–939https://doi.org/10.1145/2971648.2971706With increasing complexity of assembly tasks and an increasing number of product variants, instruction systems providing cognitive support at the workplace are becoming more important. Different instruction systems for the workplace provide instructions ...
- short-paperNovember 2015
A benchmark for interactive augmented reality instructions for assembly tasks
MUM '15: Proceedings of the 14th International Conference on Mobile and Ubiquitous MultimediaPages 253–257https://doi.org/10.1145/2836041.2836067With the opportunity to customize ordered products, assembly tasks are becoming more and more complex. To meet these increased demands, a variety of interactive instruction systems have been introduced. Although these systems may have a big impact on ...
- research-articleOctober 2015
Using In-Situ Projection to Support Cognitively Impaired Workers at the Workplace
ASSETS '15: Proceedings of the 17th International ACM SIGACCESS Conference on Computers & AccessibilityPages 185–192https://doi.org/10.1145/2700648.2809853Today's working society tries to integrate more and more impaired workers into everyday working processes. One major scenario for integrating impaired workers is in the assembly of products. However, the tasks that are being assigned to cognitively ...
- research-articleJuly 2015
Design approaches for the gamification of production environments: a study focusing on acceptance
PETRA '15: Proceedings of the 8th ACM International Conference on PErvasive Technologies Related to Assistive EnvironmentsArticle No.: 6, Pages 1–7https://doi.org/10.1145/2769493.2769549Gamification is an ever more popular method to increase motivation and user experience in real-world settings. It is widely used in the areas of marketing, health and education. However, in production environments, it is a new concept. To be accepted in ...
- research-articleJuly 2015
Comparing projected in-situ feedback at the manual assembly workplace with impaired workers
- Markus Funk,
- Andreas Bächler,
- Liane Bächler,
- Oliver Korn,
- Christoph Krieger,
- Thomas Heidenreich,
- Albrecht Schmidt
PETRA '15: Proceedings of the 8th ACM International Conference on PErvasive Technologies Related to Assistive EnvironmentsArticle No.: 1, Pages 1–8https://doi.org/10.1145/2769493.2769496With projectors and depth cameras getting cheaper, assistive systems in industrial manufacturing are becoming increasingly ubiquitous. As these systems are able to continuously provide feedback using in-situ projection, they are perfectly suited for ...
- research-articleJune 2015
Towards a gamification of industrial production: a comparative study in sheltered work environments
EICS '15: Proceedings of the 7th ACM SIGCHI Symposium on Engineering Interactive Computing SystemsPages 84–93https://doi.org/10.1145/2774225.2774834Using video game elements to improve user experience and user engagement in non-game applications is called "gamification". This method of enriching human-computer interaction has been applied successfully in education, health and general business ...
- research-articleMay 2014
Context-aware assistive systems at the workplace: analyzing the effects of projection and gamification
PETRA '14: Proceedings of the 7th International Conference on PErvasive Technologies Related to Assistive EnvironmentsArticle No.: 38, Pages 1–8https://doi.org/10.1145/2674396.2674406Context-aware assistive systems (CAAS) have become ubiquitous in cars or smartphones but not in industrial work contexts: while there are systems controlling work results, context-specific assistance during the processes is hardly offered. As a result ...
- research-articleMarch 2014
Representing indoor location of objects on wearable computers with head-mounted displays
AH '14: Proceedings of the 5th Augmented Human International ConferenceArticle No.: 18, Pages 1–4https://doi.org/10.1145/2582051.2582069With head-mounted displays becoming more ubiquitous, the vision of extending human object search capabilities using a wearable system becomes feasible. Wearable cameras can recognize known objects and store their indoor location. But how can the ...