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- posterOctober 2024
SelfGauge: An Intelligent Tool to Support Student Self-assessment in GenAI-enhanced Project-based Learning
UIST Adjunct '24: Adjunct Proceedings of the 37th Annual ACM Symposium on User Interface Software and TechnologyArticle No.: 97, Pages 1–3https://doi.org/10.1145/3672539.3686338Project-based learning (PBL) involves students tackling real-world problems and creating artifacts. With the rise of generative AI (GenAI) tools, assessing students in GenAI-enhanced PBL is challenging. To address this, we designed SelfGauge, a tool ...
- research-articleApril 2024
How do we learn in and from Hackathons? A systematic literature review
Education and Information Technologies (KLU-EAIT), Volume 29, Issue 15Pages 20103–20134https://doi.org/10.1007/s10639-024-12668-1AbstractThis paper presents an analysis of the current research landscape around hackathons and hackathon-like events as opportunities and means for learning. In particular, we aimed to explore how hackathon-like events are utilized to promote learning, ...
- ArticleNovember 2023
3D Animation to Address Pandemic Challenges: A Project-Based Learning Methodology
HCI International 2023 – Late Breaking PapersPages 24–33https://doi.org/10.1007/978-3-031-48060-7_2AbstractThe use of 3D animations in medical education is becoming increasingly popular. Indeed, animations are an efficient way to present complex information, reducing time spent reading textbooks. Thus, in the educational contexts, animations can help ...
- research-articleApril 2023Honorable Mention
LearnIoTVR: An End-to-End Virtual Reality Environment Providing Authentic Learning Experiences for Internet of Things
- Zhengzhe Zhu,
- Ziyi Liu,
- Youyou Zhang,
- Lijun Zhu,
- Joey Huang,
- Ana M Villanueva,
- Xun Qian,
- Kylie Peppler,
- Karthik Ramani
CHI '23: Proceedings of the 2023 CHI Conference on Human Factors in Computing SystemsArticle No.: 447, Pages 1–17https://doi.org/10.1145/3544548.3581396The rapid growth of Internet-of-Things (IoT) applications has generated interest from many industries and a need for graduates with relevant knowledge. An IoT system is comprised of spatially distributed interactions between humans and various ...
- research-articleSeptember 2022
Exploring the Internet of Things: Hands-On IoT Learning Mapped to the IT Pillars
SIGITE '22: Proceedings of the 23rd Annual Conference on Information Technology EducationPages 46–52https://doi.org/10.1145/3537674.3554757The Internet of Things (IoT) is transforming our homes, businesses, and other enterprises into digital domains with a presence on the Internet. Increasingly enterprises are adopting IoT products, and they will employ individuals to design and support ...
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- research-articleSeptember 2022
An Exploratory Analysis of Student Experiences with Peer Evaluation in Group Game Development Projects
UKICER '22: Proceedings of the 2022 Conference on United Kingdom & Ireland Computing Education ResearchArticle No.: 11, Pages 1–7https://doi.org/10.1145/3555009.3555021Collaborative projects are commonplace in computing education. They typically enable students to gain experience building software in teams, equipping them with the teamwork skills they need to be competitive in the labour market. However, students ...
- ArticleAugust 2022
Research on PBL-Based Maker Teaching Mode Supported by AI Algorithm Platform——Take the teaching of “Face Recognition Access Control System” as an example
Resilience and Future of Smart Learning, Pages 127–139https://doi.org/10.1007/978-981-19-5967-7_15AbstractThis study takes the classroom teaching of the "Face Recognition Access Control System" carried out by the Artificial Intelligence Education Base in Linping District as an example. Through the real situation, supported by the AI algorithm platform,...
- research-articleDecember 2021
Crowd Orchestration – An EPS@ISEP 2021 Project
- Bleuenn Fohanno,
- Bruno Pires,
- Cristian Ionescu,
- Ewa Ladka,
- Maja Perek,
- Benedita Malheiro,
- Cristina Ribeiro,
- Jorge Justo,
- Manuel F. Silva,
- Paulo Ferreira,
- Pedro Guedes
TEEM'21: Ninth International Conference on Technological Ecosystems for Enhancing Multiculturality (TEEM'21)Pages 411–416https://doi.org/10.1145/3486011.3486481The European Project Semester (EPS) is a multicultural and multidisciplinary project-based learning semester offered by a network of providers, including the Instituto Superior de Engenharia do Porto (ISEP). In the spring of 2020/2021, five EPS@ISEP ...
- research-articleJanuary 2022
Better student engagement in class by implementation of self-initiated project in undergraduate mechanical engineering course
ICDTE '21: Proceedings of the 5th International Conference on Digital Technology in EducationPages 141–144https://doi.org/10.1145/3488466.3488494High level tertiary engineering education is often overflooded with mathematical derivation and explanation of theory. While lecture mode is an effective way of delivering complex concept, it is at the expense of poor student engagement. In this case ...
- research-articleSeptember 2021
Student Perspectives on the Purpose of Peer Evaluation During Group Game Development Projects
- Alexander Mitchell,
- Terry Greer,
- Warwick New,
- Joseph Walton-Rivers,
- Matt Watkins,
- Douglas Brown,
- Michael James Scott
UKICER '21: Proceedings of the 2021 Conference on United Kingdom & Ireland Computing Education ResearchArticle No.: 7, Pages 1–7https://doi.org/10.1145/3481282.3481294Being able to work well in a team is valued in industry and beyond. As such, many university educators strive to help their students to collaborate effectively. However, it is typically the case that more than ad-hoc experience is needed to master ...
- research-articleMay 2021
Empowering Makers – A Design Science Approach
ICETM '20: Proceedings of the 2020 3rd International Conference on Education Technology ManagementPages 94–99https://doi.org/10.1145/3446590.3446606The advent of makerspaces has increased access and utilization of facilities for digital production. They can be of benefit for timely education, not only for qualifying existing workforce in production industries, but also for attracting students in ...
- research-articleDecember 2020
Achieving Scalability in Project Based Learning through a Low-Code platform
SBES '20: Proceedings of the XXXIV Brazilian Symposium on Software EngineeringPages 710–719https://doi.org/10.1145/3422392.3422482Defining an adequate project for a Software Engineering course is a challenging endeavour. Such a project must simulate as faithfully as possible a real industrial project, while accounting, e.g., for: i) the natural lack of experience of the students, ...
- research-articleJanuary 2020
Using Padlet for Project-based Learning in Documentary Filmmaking
ICEEL '19: Proceedings of the 2019 3rd International Conference on Education and E-LearningPages 30–35https://doi.org/10.1145/3371647.3371648This paper reports a Creative Arts instructor's exploration with Padlet to support his students' Documentary Filmmaking project for Audio Visual Production (AVP) module. Padlet, a web 2.0 tool, was used as a repository which stored resources related to ...
- research-articleOctober 2019
Waste to Fungi: An EPS@ISEP 2019 Project
- Alexander Winter,
- Erendiro Pedro,
- Julia Ślasko,
- Julien Battaglini,
- Mäike Faelker,
- Ronald Kivipelto,
- Abel J. Duarte,
- Benedita Malheiro,
- Cristina Ribeiro,
- Jorge Justo,
- Manuel F. Silva,
- Paulo Ferreira,
- Pedro Guedes
TEEM'19: Proceedings of the Seventh International Conference on Technological Ecosystems for Enhancing MulticulturalityPages 115–122https://doi.org/10.1145/3362789.3362921This paper describes the journey of a multinational and multidisciplinary team enrolled in the European Project Semester (EPS) at the Instituto Superior de Engenharia do Porto (ISEP) during the spring semester of 2019. The team embraced the idea of ...
- short-paperMarch 2019
Exploring modalities of reflection using social online portfolios for maker-oriented project-based learning
FL2019: Proceedings of FabLearn 2019Pages 172–175https://doi.org/10.1145/3311890.3311919This short paper presents an ongoing research project that examines how elementary school-aged students in a maker-oriented, project-based learning environment document their work using a social, mobile online portfolio tool. For this research study, we ...
- research-articleOctober 2017
Balcony Greenhouse: An EPS@ISEP 2017 Project
- Alisson Calderon,
- António Mota,
- Christophe Hopchet,
- Cristina Grabulosa,
- Mathias Roeper,
- Abel Duarte,
- Benedita Malheiro,
- Cristina Ribeiro,
- Fernando Ferreira,
- Manuel Silva,
- Paulo Ferreira,
- Pedro Guedes
TEEM 2017: Proceedings of the 5th International Conference on Technological Ecosystems for Enhancing MulticulturalityArticle No.: 14, Pages 1–9https://doi.org/10.1145/3144826.3145361This paper presents the development process of a sustainable solution to grow aromatic plants in small houses. The solution is called The GreenHouse and is meant for people who live in small houses or city apartments and want fresh home grown aromatic ...
- ArticleApril 2016
Computer Modeling and Programming in Algebra
CSEDU 2016: Proceedings of the 8th International Conference on Computer Supported EducationPages 281–286https://doi.org/10.5220/0005907102810286This paper introduces a novel approach to providing high school students with access to computer science experiences as part of an Algebra unit on linear functions. The approach is being developed and tested as part of a funded National Science ...
- ArticleMay 2015
Studentsź Opinions on Financial Compensation from Project Work
CSEDU 2015: Proceedings of the 7th International Conference on Computer Supported Education - Volume 2Pages 397–406https://doi.org/10.5220/0005437603970406Project-based learning with real customers arguably offer value for all stakeholders. This value has been
discussed in literature both from the viewpoint of customers and the related economic value, and the enhanced
learning of students. This paper ...
- ArticleApril 2015
Studies on Patterns and Variations of Learning Community of Practices in Global Context
LATICE '15: Proceedings of the 2015 International Conference on Learning and Teaching in Computing and EngineeringPages 176–179https://doi.org/10.1109/LaTiCE.2015.29The study first claims that learning community of practice play a significant role in the fields of virtual or online learning. But there are few evidences or knowledge so far about how school students behave in the virtual learning environment in terms ...
- ArticleApril 2014
Using Activity Theory in Developing Instructial Tools for Project Management Studies
CSEDU 2014: Proceedings of the 6th International Conference on Computer Supported Education - Volume 2Pages 323–328https://doi.org/10.5220/0004963203230328Competence and skills of the project manager are significant to project success. The skills needed in project managersâ work cannot be learned only by reading the books or a lecture hall; one learns them by practice. Therefore, an important challenge ...