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- ArticleApril 2021
EvoCraft: A New Challenge for Open-Endedness
Applications of Evolutionary ComputationPages 325–340https://doi.org/10.1007/978-3-030-72699-7_21AbstractThis paper introduces EvoCraft, a framework for Minecraft designed to study open-ended algorithms. We introduce an API that provides an open-source Python interface for communicating with Minecraft to place and track blocks. In contrast to ...
- ArticleApril 2020
Emerging Technology System Evolution
Artificial Intelligence in Music, Sound, Art and DesignPages 66–79https://doi.org/10.1007/978-3-030-43859-3_5AbstractThis paper introduces a strategy for exploring possibility spaces for creative design of emerging technology systems. These systems are represented as directed acyclic graphs with nodes representing different technologies and data or media types. ...
- ArticleApril 2020
Quantum Zentanglement: Combining Picbreeder and Wave Function Collapse to Create Zentangles®
Artificial Intelligence in Music, Sound, Art and DesignPages 49–65https://doi.org/10.1007/978-3-030-43859-3_4AbstractThis paper demonstrates a computational approach to generating art reminiscent of Zentangles by combining Picbreeder with Wave Function Collapse (WFC). Picbreeder interactively evolves images based on user preferences, and selected image tiles are ...
- articleApril 2016
Predicting user's preferences using neural networks and psychology models
Applied Intelligence (KLU-APIN), Volume 44, Issue 3Pages 526–538https://doi.org/10.1007/s10489-015-0717-3In this paper we describe a new model suitable for optimization problems with explicitly unknown optimization functions using user's preferences. The model addresses an ability to learn not known optimization functions thus perform also a learning of ...
- ArticleMarch 2016
Towards Adaptive Evolutionary Architecture
Proceedings of the 5th International Conference on Evolutionary and Biologically Inspired Music, Sound, Art and Design - Volume 9596Pages 47–62https://doi.org/10.1007/978-3-319-31008-4_4This paper presents first results from an interdisciplinary project, in which the fields of architecture, philosophy and artificial life are combined to explore possible futures of architecture. Through an interactive evolutionary installation, called ...
- research-articleMarch 2015
TrackGen
Applied Soft Computing (APSC), Volume 28, Issue CPages 550–558https://doi.org/10.1016/j.asoc.2014.11.010Graphical abstractDisplay Omitted HighlightsTrackGen is an online tool for the generation of tracks for two open-source 3D car racing games.It integrates interactive evolution with procedural content generation.The system is online since January 2012 at ...
- articleDecember 2012
Controlling interactive evolution of 8-bit melodies with genetic programming
Soft Computing - A Fusion of Foundations, Methodologies and Applications (SOFC), Volume 16, Issue 12Pages 1997–2008https://doi.org/10.1007/s00500-012-0872-yAutomatic music composition and sound synthesis is a field of study that gains continuously increasing attention. The introduction of evolutionary computation has further boosted the research towards exploring ways to incorporate human supervision and ...
- articleFebruary 2010
User-centric image segmentation using an interactive parameter adaptation tool
Pattern Recognition (PATT), Volume 43, Issue 2Pages 519–529https://doi.org/10.1016/j.patcog.2009.03.007Creating successful machine vision systems often begins a process of developing customised reliable image segmentation algorithms for the detection, and possibly categorisation of regions of interest within images. This can require significant ...
- ArticleJune 2009
Curve, Draft, and Style: Three Steps to the Image
Proceedings of the 2007 EvoWorkshops 2007 on EvoCoMnet, EvoFIN, EvoIASP,EvoINTERACTION, EvoMUSART, EvoSTOC and EvoTransLog: Applications of Evolutionary ComputingPages 601–608https://doi.org/10.1007/978-3-540-71805-5_66This paper introduces a new evolutionary model of the art and design process. The whole process of interactive image creating was decomposed into three steps: evolving the Bezier curve, evolving the geometric transformations of the curve, and evolving ...
- ArticleApril 2009
On the Role of Temporary Storage in Interactive Evolution
EvoWorkshops '09: Proceedings of the EvoWorkshops 2009 on Applications of Evolutionary Computing: EvoCOMNET, EvoENVIRONMENT, EvoFIN, EvoGAMES, EvoHOT, EvoIASP, EvoINTERACTION, EvoMUSART, EvoNUM, EvoSTOC, EvoTRANSLOGPages 478–487https://doi.org/10.1007/978-3-642-01129-0_54In typical implementations of interactive evolution of aesthetic material, population size and generation count are limited due to the time-consuming manual evaluation process. We show how a simple device can help to compensate for this, and help to ...
- articleDecember 2007
Interactive evolution for cochlear implants fitting
- Pierrick Legrand,
- Claire Bourgeois-Republique,
- Vincent Péan,
- Esther Harboun-Cohen,
- Jacques Levy-Vehel,
- Bruno Frachet,
- Evelyne Lutton,
- Pierre Collet
Genetic Programming and Evolvable Machines (KLU-GENP), Volume 8, Issue 4Pages 319–354https://doi.org/10.1007/s10710-007-9048-4Cochlear implants (CI) are devices that become more and more sophisticated and adapted to the need of patients, but at the same time they become more and more difficult to parameterize. After a deaf patient has been surgically implanted, a specialised ...
- articleJanuary 2005
Voice quality conversion using interactive evolution of prosodic control
Applied Soft Computing (APSC), Volume 5, Issue 2Pages 181–192https://doi.org/10.1016/j.asoc.2004.06.005Recent years have seen the birth of new markets using voice quality conversion technology for a variety of application fields including man-personal machine interfaces, addition of narration in multimedia-content editing, and computer games. Optimal ...