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- research-articleMay 2024
Microbial Revolt: Redefining biolab tools and practices for more-than-human care ecologies
CHI '24: Proceedings of the 2024 CHI Conference on Human Factors in Computing SystemsArticle No.: 707, Pages 1–16https://doi.org/10.1145/3613904.3641981Recent work in HCI has called for deeper ethical considerations when engaging with more-than-human organisms in design. In this paper, we introduce Microbial Revolt, a provocative method to support reflection on the perspectives of organisms involved in ...
- articleNovember 2023
A Qualitative Exploration of Students' Perception of Care When Learning Online: Implications for Online Teaching and Faculty Professional Development
International Journal of Online Pedagogy and Course Design (IJOPCD), Volume 14, Issue 1Pages 1–15https://doi.org/10.4018/IJOPCD.333715The dramatic shift to remote learning due to the COVID-19 pandemic has highlighted certain global challenges associated with online learning, including our need to better understand the nature of caring relationships in online learning. In the present ...
- research-articleApril 2023
Supporting Creativity in Aged Care: Lessons from Group Singing, Music Therapy, and Immersive Virtual Reality Programs
OzCHI '22: Proceedings of the 34th Australian Conference on Human-Computer InteractionPages 272–282https://doi.org/10.1145/3572921.3572940Engaging in creative activities can be valuable in later life, especially for those who want to enhance their social connections or who have experienced reduced opportunities to engage in meaningful activities due to health and care needs. As well as ...
- research-articleApril 2022Honorable Mention
The Role of Staff in Facilitating Immersive Virtual Reality for Enrichment in Aged Care: An Ethic of Care Perspective
CHI '22: Proceedings of the 2022 CHI Conference on Human Factors in Computing SystemsArticle No.: 414, Pages 1–17https://doi.org/10.1145/3491102.3501956Immersive virtual reality (VR) is being used as an enriching experience for people living in residential aged care, or nursing homes, where care staff play a critical role supporting clients to use VR. In HCI research concerned with technology use in ...