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- research-articleJune 2022
Analysis of Collision Response for Stiffened Plate of Offshore Jacket Platform With Falling Object in Non-uniform Elevated Temperature
CMAAE 2021: 2021 International Conference on Mechanical, Aerospace and Automotive EngineeringPages 268–272https://doi.org/10.1145/3518781.3519217Fire or falling object accidents often occur on offshore platforms. If the two kinds of accident occur at the same time, that is, falling objects occur in elevated temperature environment, it will cause more serious consequences. This paper aims at the ...
- articleApril 2019
Simulation of intelligent target hitting in obstructed path using physical body animation and genetic algorithm
Multimedia Tools and Applications (MTAA), Volume 78, Issue 8Pages 9763–9790https://doi.org/10.1007/s11042-018-6575-3Nowadays there are many real-time applications such as robotic motion, driver-less vehicle, intelligent target shooter(bullets and missiles), traffic routing in which human intervention is avoided. This paper proposes an exciting and generalized ...
- research-articleMarch 2019
Efficient and Accurate Collision Response for Elastically Deformable Models
ACM Transactions on Graphics (TOG), Volume 38, Issue 2Article No.: 17, Pages 1–20https://doi.org/10.1145/3209887Simulating (elastically) deformable models that can collide with each other and with the environment remains a challenging task. The resulting contact problems can be elegantly approached using Lagrange multipliers to represent the unknown magnitude of ...
- articleMay 2010
Analysis of an efficient rule-based motion planning system for simulating human crowds
The Visual Computer: International Journal of Computer Graphics (VISC), Volume 26, Issue 5Pages 367–383https://doi.org/10.1007/s00371-010-0421-6This paper proposes a rule-based motion planning system for agent-based crowd simulation, consisting of sets of rules for both collision avoidance and collision response. In order to avoid an oncoming collision, a set of rules for velocity sampling and ...
- ArticleJune 2000
Implementing Fast Cloth Simulation with Collision Response
This work details and implements efficient techniques for cloth simulation, both in the area of numerical simulation and the area of collision detection and response. Emphasis is put on the efficient implementation of implicit numerical methods with ...
- ArticleMay 2000
Integrated System for Skin Deformation
In this paper, we present an integrated system for skin deformation that is able to handle deformations due to both the skeleton animation and collisions. This method is based on a physically based deformation of a skin surface linked to a reference ...