skip to main content
10.1145/3586182.3616627acmconferencesArticle/Chapter ViewAbstractPublication PagesuistConference Proceedingsconference-collections
poster

E4UnityIntegration-MIT: An Open-Source Unity Plug-in for Collecting Physiological Data using Empatica E4 during Gameplay

Published: 29 October 2023 Publication History

Abstract

Physiological measurement of player experience (PX) during gameplay has been of increasing interest within game research circles. A commonly-used non-invasive wearable device for physiological measurement is the Empatica E4 wristband, which offers multiple physiological metrics, ranging from electrodermal activity to heart rate. That said, the E4’s integration with popular game engines such as Unity 3D presents certain challenges due to non-obvious critical bugs in the library and limited documentation applicability within the Unity context. In this paper, we present an open-source Unity plug-in designed to mitigate the challenges associated with integrating the E4 into Unity projects: E4UnityIntegration-MIT. The plug-in exposes the E4’s API for interfacing with Unity C# scripts, thereby enabling realtime data collection and monitoring. E4UnityIntegration-MIT also provides the affordance of saving the E4 data into an external file for data analysis purposes.

References

[1]
Aaron Frederick Bulagang, James Mountstephens, and Jason Teo. 2021. Multiclass emotion prediction using heart rate and virtual reality stimuli. Journal of Big Data 8 (2021), 1–12.
[2]
Arne Herdick. 2020. Native Code expects “didUpdateOnWristStatus” in “EmpaDataDelegate”. https://github.com/empatica/e4link-sample-project-android/issues/2.
[3]
Lennart E Nacke. 2013. An introduction to physiological player metrics for evaluating games. Game Analytics: Maximizing the value of player data (2013), 585–619.
[4]
Helena Polman. 2022. The Impact of Changing Moods Based on Real-Time Biometric Measurements on Player Experience. In Gaming, Simulation and Innovations: Challenges and Opportunities: 52nd International Simulation and Gaming Association Conference, ISAGA 2021, Indore, India, September 6–10, 2021, Revised Selected Papers. Springer, 171–181.
[5]
Elton Sarmanho Siqueira, Marcos Cordeiro Fleury, Marcus Vinicius Lamar, Anders Drachen, Carla Denise Castanho, and Ricardo Pezzuol Jacobi. 2022. An automated approach to estimate player experience in game events from psychophysiological data. Multimedia Tools and Applications (2022), 1–32.
[6]
Caglar Yildirim. 2023. An Android Plugin for E4 Wristband Integration in Unity. https://osf.io/v9whk/?view_only=dc43354770044134a45c0a74c312514f.

Index Terms

  1. E4UnityIntegration-MIT: An Open-Source Unity Plug-in for Collecting Physiological Data using Empatica E4 during Gameplay

    Recommendations

    Comments

    Information & Contributors

    Information

    Published In

    cover image ACM Conferences
    UIST '23 Adjunct: Adjunct Proceedings of the 36th Annual ACM Symposium on User Interface Software and Technology
    October 2023
    424 pages
    ISBN:9798400700965
    DOI:10.1145/3586182
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

    Sponsors

    Publisher

    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 29 October 2023

    Check for updates

    Author Tags

    1. Empatica E4
    2. Unity
    3. affective gaming
    4. plugin
    5. psychophysiological measures

    Qualifiers

    • Poster
    • Research
    • Refereed limited

    Conference

    UIST '23

    Acceptance Rates

    Overall Acceptance Rate 355 of 1,733 submissions, 20%

    Upcoming Conference

    UIST '25
    The 38th Annual ACM Symposium on User Interface Software and Technology
    September 28 - October 1, 2025
    Busan , Republic of Korea

    Contributors

    Other Metrics

    Bibliometrics & Citations

    Bibliometrics

    Article Metrics

    • 0
      Total Citations
    • 110
      Total Downloads
    • Downloads (Last 12 months)68
    • Downloads (Last 6 weeks)4
    Reflects downloads up to 28 Jan 2025

    Other Metrics

    Citations

    View Options

    Login options

    View options

    PDF

    View or Download as a PDF file.

    PDF

    eReader

    View online with eReader.

    eReader

    HTML Format

    View this article in HTML Format.

    HTML Format

    Figures

    Tables

    Media

    Share

    Share

    Share this Publication link

    Share on social media