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StreetGamez: A Moving Projector Platform for Projected Street Games

Published: 05 October 2015 Publication History

Abstract

Moving Projector Platform (MPP) is a concept of using an autonomous vehicle, such as Unmanned Aerial Vehicle (UAV), commonly known as a 'drone', as a means to deliver and move the projection to arbitrary location. As a proof of concept this paper presents a design plan for a Moving Projector Game (MPG) called StreetGamez, which facilitates the game play through motion tracking and projection of a playing area, which can move and follow players in the game. This introduces novel abilities, such as: (i) to move the gaming platform before and during the game to the desired location and (ii) to free players from carrying the gaming equipment. Consequently this instigates possibilities to explore and study new exergame paradigms and players' attitudes towards the system as a whole. The concept also has the potential to provide a breakthrough in the social acceptance of drones in gaming scenarios whilst contributing to current debates on the legislation governing drone flights and furthering knowledge in human-drone interaction.

References

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Kajastila, R., Hämäläinen, P.: Augmented Climbing: Interacting with Projected Graphics on a Climbing Wall. Proc. Extended Abstracts CHI. ACM, (2014).
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Lund, K. et al.: Participation Inequality in Mobile Location Games. Proc. Advances in Computer Entertainment Technology. pp. 27:1--27:8 ACM, New York, USA (2011).
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Lei, Z., Coulton, P.: Using Deliberate Ambiguity of the Information Economy in the Design of a Mobile Location Based Games. Proc. MindTrek. ACM, (2011).
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Malina, R.: Skill Acquisition in Childhood and Adolescence. In: Hebestreit, H. and Bar-Or, O. (eds.) The Young Athlete. Wiley and Sons Ltd (2007).
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Rashid, O. et al.: PAC-LAN: Mixed-reality Gaming with RFID-enabled Mobile Phones. Comput. Entertain. 4, 4, (2006).

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  1. StreetGamez: A Moving Projector Platform for Projected Street Games

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    cover image ACM Conferences
    CHI PLAY '15: Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play
    October 2015
    852 pages
    ISBN:9781450334662
    DOI:10.1145/2793107
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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    New York, NY, United States

    Publication History

    Published: 05 October 2015

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    Author Tags

    1. exergame
    2. exergaming
    3. moving projection games
    4. moving projections
    5. moving projector
    6. moving projector game
    7. moving projector platform
    8. mpg
    9. mpp
    10. projecting game
    11. projector game.
    12. uav delivering platform

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    CHI PLAY '15 Paper Acceptance Rate 40 of 144 submissions, 28%;
    Overall Acceptance Rate 421 of 1,386 submissions, 30%

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