skip to main content
10.1145/2769493.2769556acmotherconferencesArticle/Chapter ViewAbstractPublication PagespetraConference Proceedingsconference-collections
poster

Development and evaluation of a unity-based, kinect-controlled avatar for physical rehabilitation

Published: 01 July 2015 Publication History

Abstract

This paper presents our work in developing a 3D Avatar representation of a physical therapist, to guide the rehabilitation process of patient, while the therapist is not physically present. We describe our development approach, and assess the motion accuracy of an avatar that moves according to joint tracking input coming from Microsoft's Kinect, while the therapist showcases the exercises. It is found that there is a strong correlation between the velocities of the Kinect and avatar joints, enough to make a system with high potential for real-world application.

References

[1]
Chang, Y. J., Chen, S. F., Huang, J. D. A Kinect-based system for physical rehabilitation: A Pilot study for young adults with motor disabilities. Research in Developmental Disabilities 32 (2011) 2566--2570.
[2]
Chang, Y. J., Han, W. Y., Tsai, Y. C. A Kinect-based upper limb rehabilitation system to assist people with cerebral palsy. Research in Developmental Disabilities 34 (2014) 3654--3659.
[3]
Clark, R. A., Pua, Y. H., Fortin, K., Ritchie, C., Webster, K. E., Denehy, L., Bryant, A. L. Validity of the Microsoft Kinect for assessment of postural control. Gait & Posture 36 (2012) 372--377.
[4]
Galna, B., Barry, G., Jackson, D., Mhiripiri, D., Olivier, P., Rochester, L. Accuracy of the Microsoft Kinect sensor for measuring movement in people with Parkinson's disease. Gait & Posture 39 (2014) 1062--1068.
[5]
Holmquest, L. Starting to Develop with Kinect. MSDN Magazine, 27(6).
[6]
Norris, A. E., Weger, H., Bullinger, C., Bowers, A. Quantifying engagement: Measuring player involvement in human-avatar interactions. Computers in Human Behavior 34 (2014) 1--11.
[7]
Parry, I., Carbullido, C., Kawada, J., Bagley, A., Sen, S., Greenhalgh, D., Palmieri, T. Keeping up with video game technology: Objective analysis of Xbox Kinect™ and PlayStation 3 Move™ for use in burn rehabilitation. Burns 40 (2014) 852--859.
[8]
Su, C. H., Chiang, C. Y., Huang, J. Y. Kinect-enabled home-based rehabilitation system using Dynamic Time Warping and fuzzy logic. Applied Soft Computing 22 (2014) 65

Cited By

View all

Recommendations

Comments

Information & Contributors

Information

Published In

cover image ACM Other conferences
PETRA '15: Proceedings of the 8th ACM International Conference on PErvasive Technologies Related to Assistive Environments
July 2015
526 pages
ISBN:9781450334525
DOI:10.1145/2769493
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

Sponsors

  • NSF: National Science Foundation
  • University of Texas at Austin: University of Texas at Austin
  • Univ. of Piraeus: University of Piraeus
  • NCRS: Demokritos National Center for Scientific Research
  • Ionian: Ionian University, GREECE

Publisher

Association for Computing Machinery

New York, NY, United States

Publication History

Published: 01 July 2015

Check for updates

Author Tags

  1. avatar
  2. evaluation
  3. kinect
  4. motion
  5. rehabilitation
  6. tracking
  7. unity

Qualifiers

  • Poster

Funding Sources

Conference

PETRA '15
Sponsor:
  • NSF
  • University of Texas at Austin
  • Univ. of Piraeus
  • NCRS
  • Ionian

Contributors

Other Metrics

Bibliometrics & Citations

Bibliometrics

Article Metrics

  • Downloads (Last 12 months)7
  • Downloads (Last 6 weeks)0
Reflects downloads up to 18 Jan 2025

Other Metrics

Citations

Cited By

View all

View Options

Login options

View options

PDF

View or Download as a PDF file.

PDF

eReader

View online with eReader.

eReader

Media

Figures

Other

Tables

Share

Share

Share this Publication link

Share on social media