Demonstrating Kirigami Haptic Swatches for Cut-and-Fold Haptic Feedback Mechanisms

Zekun Chang, The University of Tokyo, Japan, [email protected]
Tung D. Ta, The University of Tokyo, Japan, [email protected]
Koya Narumi, The University of Tokyo, Japan, [email protected]
Heeju Kim, The University of Tokyo, Japan, [email protected]
Fuminori Okuya, The University of Tokyo, Japan, [email protected]
Dongchi Li, The University of Tokyo, Japan, [email protected]
Kunihiro Kato, The University of Tokyo, Japan, [email protected]
Jie Qi, The University of Tokyo, Japan, [email protected]
Yoshinobu Miyamoto, Aichi Institute of Technology, Japan, [email protected]
Kazuya Saito, Kyushu University, Japan, [email protected]
Yoshihiro Kawahara, The university of Tokyo, Japan, [email protected]

Kirigami Haptic Swatches demonstrates how kirigami and origami based structures enable sophisticated haptic feedback through simple cut-and-fold fabrication techniques. We leverage four types of geometric patterns: rotational erection system (RES), split-fold waterbomb (SFWB), the overlaid structure of SFWB and RES (SFWB+RES), and cylindrical origami, to render different sets of haptic feedback (i.e., linear, bistable, snap-through, and angular rotational force behaviors, respectively). In each structure, form factor and force feedback properties can be tuned through geometric parameters. Based on the experimental results and analysis, we implemented software to automatically generate 2D patterns for desired haptic properties. We also showcased five example applications: assistive input interfaces, rotational switch, multi-sensory toy, task checklist, and phone accessories. We believe the Kirigami Haptic Swatches helps tinkerers, designers, and even researchers to create interactions that enrich our haptic experience.

CCS Concepts:Human-centered computing → Haptic devices; • Human-centered computing → User interface toolkits;

Keywords: Kirigami structure; haptics; paper button; design methods; computational fabrication.

ACM Reference Format:
Zekun Chang, Tung D. Ta, Koya Narumi, Heeju Kim, Fuminori Okuya, Dongchi Li, Kunihiro Kato, Jie Qi, Yoshinobu Miyamoto, Kazuya Saito, and Yoshihiro Kawahara. 2020. Demonstrating Kirigami Haptic Swatches for Cut-and-Fold Haptic Feedback Mechanisms. In CHI Conference on Human Factors in Computing Systems Extended Abstracts (CHI'20 Extended Abstracts), April 25–30, 2020, Honolulu, HI, USA. ACM, New York, NY, USA 5 Pages. https://doi.org/10.1145/3334480.3383162

INTRODUCTION

The sense of touch is one of the most fundamental perceptions used for human interaction in the physical world. Touch—and the resulting haptic feedback—helps us understand the objects around us, navigate in and around our environments, and communicate with others.

While touch is present within every single interaction with the physical world, most of the off-the-shelf buttons have their force-displacement curves fixed during fabrication and only exist with standardized mechanical characteristics. As a result, engineers and designers are limited to designing haptic interactions that fall within the parameters of these pre-determined components. Instead, we aim to enable designers and engineers to easily create their own buttons based on desired haptic properties.

The Kirigami Haptic Swatches presents an approach to easily design and fabricate buttons with customizable haptic feedback based on common kirigami and origami primitives. We exploit four types of geometric cut-and-fold patterns: rotational erection system (RES), split-fold waterbomb (SFWB), the overlaid structure of SFWB and RES (SFWB+RES), and cylindrical origami, to render a variety of haptic feedback interactions (i.e. linear, bistable, snap-through, and angular rotational force behaviors, respectively). Through experimental and analytical validation, we created software that generates custom cut-and-fold patterns for paper buttons based on the user's desired form factor and haptic curve profiles. By using inexpensive and commonly available substrate materials, widely accessible tools and software, and simple 2D fabrication methods, we designed the Kirigami Haptic Swatches to be an accessible yet powerful way for designers, engineers, and makers to create customized haptic interactions.

Figure 1: Four primitives of Kirigami Haptic Swatches. Each row includes a model of the structure, photos of press and release motion, and typical force-displacement curve from experiments. “ × ” in the graphs show the points with click feeling. (a) RES has a linear property. (b) SFWB has a bistable property. (c) SFWB+RES has a snap-through property. (d) cylindrical origami has a bistable and angular property.

RELATED WORK

Although customizing the haptic qualities of physical buttons is a challenge addressed by researchers through a variety of approaches (e.g., pneumatic soft interfaces [3], pin displays [7], magnets [8], or programmable materials [6]), here we mainly focus on origami and kirigami, paper electronics, and rapid fabrication of physical buttons that are more related to Kirigami Haptic Swatches.

Kirigami and Origami based structure

Origami is the art of making 2D/3D shapes by folding paper, and kirigami is an extended method of origami by allowing cuts in addition to folds. In HCI, origami has recently been applied to 4D printing [1], where a 2D sheet is transformed into 3D structure driven by stimuli (e.g., heat). Although 4D printing utilizes the benefits of rapid fabrication and smaller volume enabled by 2D shape, we further leveraged the force-displacement curve of origami in shape transition.

Paper Electronics

HCI community has long been exploring paper electronics including both hand-made [9] and printed methods [4]. Thanks to the compatibility of materials, Kirigami Haptic Swatches can be easily combined with paper electronics, since both of them are implemented on paper substrate.

Rapid Fabrication of Physical Buttons

In Pushables [5], Klamka et al. proposed a DIY approach to prototype membrane buttons with clicking effects, by embossing the plastic into a dome shape. Despite its simplicity, however, tunability of the haptic properties was not discussed, which makes it hard to customize buttons depending on users’ needs. Groeger et al. [2] have recently proposed the method to prototype 3D objects with haptic feedback, but it is based on electro-tactile sensation and cannot render kinesthetic motion of physical buttons.

KIRIGAMI HAPTIC SWATCHES

Figure 2: Simulation tool. Users first choose one of the primitive structures, and then changes the parameters of the structure on GUI. GUI automatically generates the 3D structure and the force needed to push, from the given parameters. Finally, the simulation tool outputs a 2D cut and crease pattern to fold the structure.

In this section, we describe four primitive structures, simulation and fabrication methods, and five applications of Kirigami Haptic Swatches.

Primitive Structure

In order to allow users to explore different haptic properties, we used four primitive structures of RES, SFWB, SFWB+RES, and cylindrical origami. Each primitive corresponds with linear, bistable, snap-through, and angular motion of the button, respectively. The schematic structure, photos in motion, and the typical force-displacement curve of each structure are shown in Figure 1. Users first decide which primitive structure to adopt depending on their needs.

Simulation and Fabrication

After choosing the primitive, users then go to the step of the simulation. We implemented a graphical simulation tool with Glasshopper on Rhinoceros 3D, as shown in Figure 2. When users input the parameters specific to each primitive, the software automatically calculates and generates the 3D structure and the force needed to push the structure. Using these graphical and numerical results, users can iterate the design process in a trial-and-error way. Once users are satisfied with the results, the software outputs the 2D cut and crease pattern (in .dxf format) that can fold into the designated 3D structure.

Next, users cut the sheet material according to the given 2D pattern. As a sheet materials, we used white PET film (Takeo 4783347, thickness: 230 μm) for RES and SFWB and Tant paper (Takeo 473439, thickness: 180 μm) for cylindrical origami. To cut the materials, we used the laser cutter (Universal Laser Systems PLS6.150D), the cutting plotter (MIMAKI CFL-605RT), or just scissors. After cut, users fold the pattern by hand and complete the assembly process.

Application

Here we exemplify the applications of Kirigami Haptic Swatches in Figure 3. Figure 3 a shows a custom keyboard with RES buttons combined with inkjet-printed touch sensors [4]. Thanks to the easy fabrication of both paper circuit and kirigami keyboards, users can change the keys’ mechanical property and distribution on demand. Figure 3 b demonstrates that the proximity sensor under the cylindrical origami can detect and visualize the angular motion of the object. Figure 3 c is a multi-sensory toy. This toy aims to stimulate children's sense by different mechanical feelings and different sounds of buttons in motion. Figure 3 d is a task checklist with bistable clicking haptics. In this application, the designer assigned a stronger pushing force to a more important task. Finally, Figure 3 e shows a therapeutic phone accessory. This is the tool to help those who are addicted to smartphones stay away from the screen. Users can select their preferred touch sensation among the primitives and simply attach the button to the backside of the smartphone.

CONCLUSIONS

In this paper, we proposed Kirigami Haptic Swatches that can render sophisticated haptic feedback through simple cut-and-fold fabrication techniques. We also showed five example scenarios of how they can help people customize and enjoy different haptic feelings. We believe our technique will be a new toolbox that allows tinkerers, designers, and even researchers to easily explore and build preferred mechanical motion with affordable sheet materials.

ACKNOWLEDGMENTS

This work was supported by JST ERATO Grant Number JPMJER1501.

Figure 3: Five example applications. a: by combining with printed touch sensors, we can easily customize a keyboard that has specific key distribution (e.g., a left-handed gaming keyboard). b: cylindrical origami with a proximity sensor enables us to detect how much the rotational switch is twisted. c: a multi-sensory toy has different haptic buttons on different facets. d: The task checklist has SFWB buttons with the different force needed to push them. The more important the task is, the stronger force is needed. e: The therapeutic phone accessory helps people addicted to smartphones stay away from the screen.

REFERENCES

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CHI'20 Extended Abstracts, April 25–30, 2020, Honolulu, HI, USA

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ACM ISBN 978-1-4503-6819-3/20/04.
DOI: https://doi.org/10.1145/3334480.3383162