Whether you're creating animation for television, advertising, games, or multimedia, [digital] Character Animation 3 can help you bring your imagination to life. In this updated classic, both newcomers to digital animation and old hands looking to hone existing skills will find essential techniques for creating lively, professional-quality animation that are applicable to any software application. Combining the fundamentals of modeling, rigging, and animation with advanced-level information on characterization, directing, and production management, author George Maestri has created an essential resource for digital animators. [digital] Character Animation 3 is packed with beautiful new artwork and Maestri's invaluable expert tips. Along with clear instruction on the theory and practice of foundation techniques such as rigging, walk-cycles, and lip-synchï the tutorials and exercises in this book let you practice what you've learned. Maestri also offers in-depth information on creating nuanced characters that feel “alive” and win audience empathy and attention. The book's final chapter guides you through the entire filmmaking process, from story development through voice casting and animation directing.
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- Reinert B, Ritschel T and Seidel H Animated 3D Creatures from Single-view Video by Skeletal Sketching Proceedings of the 42nd Graphics Interface Conference, (133-141)
- Ruhland K, Peters C, Andrist S, Badler J, Badler N, Gleicher M, Mutlu B and McDonnell R (2015). A Review of Eye Gaze in Virtual Agents, Social Robotics and HCI, Computer Graphics Forum, 34:6, (299-326), Online publication date: 1-Sep-2015.
- Galoppo N, Otaduy M, Moss W, Sewall J, Curtis S and Lin M Controlling deformable material with dynamic morph targets Proceedings of the 2009 symposium on Interactive 3D graphics and games, (39-47)