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AirPush: A Pneumatic Wearable Haptic Device Providing Multi-Dimensional Force Feedback on a Fingertip
CHI '24: Proceedings of the 2024 CHI Conference on Human Factors in Computing SystemsArticle No.: 430, Pages 1–13https://doi.org/10.1145/3613904.3642536Finger wearable haptic devices enrich virtual reality experiences by offering haptic feedback corresponding to the virtual environment. However, despite the effectiveness of current finger wearable haptic devices in delivering haptic feedback, many are ...
ArmDeformation: Inducing the Sensation of Arm Deformation in Virtual Reality Using Skin-Stretching
CHI '24: Proceedings of the 2024 CHI Conference on Human Factors in Computing SystemsArticle No.: 407, Pages 1–18https://doi.org/10.1145/3613904.3642518With the development of virtual reality (VR) technology, research is being actively conducted on how incorporating multisensory feedback can create the illusion that virtual avatars are perceived as an extension of the body in VR. In line with this ...
- research-articleMay 2024
Brain-Load, Stress Levels, and Visual Complexity: Digital Tools for the Detection of Intangible Human-Environment Interactions
XRDS: Crossroads, The ACM Magazine for Students (XRDS), Volume 30, Issue 3Pages 14–19https://doi.org/10.1145/3652617How does the built environment affect our brain? The way we perceive our environments plays a crucial role in how our brains respond to cognitive load. Understanding the impact of spatial complexities on our cognitive processes could inform future design ...
- research-articleOctober 2023
Rendering Perceived Terrain Stiffness in VR Via Preload Variation Against Body-Weight
IEEE Transactions on Haptics (IEEETH), Volume 16, Issue 4Pages 616–621https://doi.org/10.1109/TOH.2023.3275136<italic>PreloadStep</italic> is a novel platform that creates the illusion of walking on different types of terrain in Virtual Reality without requiring users to wear any special instrumentation. <italic>PreloadStep</italic> works by compressing a set of ...
- research-articleMay 2021
Elevate: A Walkable Pin-Array for Large Shape-Changing Terrains
CHI '21: Proceedings of the 2021 CHI Conference on Human Factors in Computing SystemsArticle No.: 127, Pages 1–11https://doi.org/10.1145/3411764.3445454Current head-mounted displays enable users to explore virtual worlds by simply walking through them (i.e., real-walking VR). This led researchers to create haptic displays that can also simulate different types of elevation shapes. However, existing ...
- research-articleFebruary 2021
VirtualWire: Supporting Rapid Prototyping with Instant Reconfigurations of Wires in Breadboarded Circuits
TEI '21: Proceedings of the Fifteenth International Conference on Tangible, Embedded, and Embodied InteractionArticle No.: 4, Pages 1–12https://doi.org/10.1145/3430524.3440623Assembling circuits is a challenging and time consuming activity for novice makers, frequently resulting in incorrect placements of wires and components into breadboards. This results in errors that are difficult to identify and debug, and delays that ...
- research-articleOctober 2020
SchemaBoard: Supporting Correct Assembly of Schematic Circuits using Dynamic In-Situ Visualization
- Yoonji Kim,
- Hyein Lee,
- Ramkrishna Prasad,
- Seungwoo Je,
- Youngkyung Choi,
- Daniel Ashbrook,
- Ian Oakley,
- Andrea Bianchi
UIST '20: Proceedings of the 33rd Annual ACM Symposium on User Interface Software and TechnologyPages 987–998https://doi.org/10.1145/3379337.3415887Assembling circuits on breadboards using reference designs is a common activity among makers. While tools like Fritzing offer a simplified visualization of how components and wires are connected, such pictorial depictions of circuits are rare in formal ...
- research-articleOctober 2019
Aero-plane: A Handheld Force-Feedback Device that Renders Weight Motion Illusion on a Virtual 2D Plane
UIST '19: Proceedings of the 32nd Annual ACM Symposium on User Interface Software and TechnologyPages 763–775https://doi.org/10.1145/3332165.3347926Force feedback is said to be the next frontier in virtual reality (VR). Recently, with consumers pushing forward with untethered VR, researchers turned away from solutions based on bulky hardware (e.g., exoskeletons and robotic arms) and started ...
- research-articleOctober 2019
Partitioning open-plan workspaces via augmented reality
Personal and Ubiquitous Computing (PUC), Volume 26, Issue 3Pages 609–624https://doi.org/10.1007/s00779-019-01306-0AbstractOpen-plan workspaces are becoming common because of their compact footprint, economic advantages, and capacity for fostering communication. However, users of open-plan workspaces often report a high level of distraction, undermining their ...
- research-articleOctober 2019
ActivEarring: Spatiotemporal Haptic Cues on the Ears
IEEE Transactions on Haptics (IEEETH), Volume 12, Issue 4Pages 554–562https://doi.org/10.1109/TOH.2019.2925799The symmetric configuration and the sensitivity of ears in addition to the long tradition of earrings as adornment open up the possibility for smart ear-worn devices. Taking advantage of these attributes, past research mostly focused on creating novel ...
- forumDecember 2018
- abstractAugust 2018
Wind-blaster: a wearable propeller-based prototype that provides ungrounded force-feedback
SIGGRAPH '18: ACM SIGGRAPH 2018 Emerging TechnologiesArticle No.: 23, Pages 1–2https://doi.org/10.1145/3214907.3214915Ungrounded haptic force-feedback is a crucial element for applications that aim to immerse users in virtual environments where also mobility is an important component of the experience, like for example Virtual Reality games. In this paper, we present a ...
- research-articleApril 2018
PokeRing: Notifications by Poking Around the Finger
CHI '18: Proceedings of the 2018 CHI Conference on Human Factors in Computing SystemsPaper No.: 542, Pages 1–10https://doi.org/10.1145/3173574.3174116Smart-rings are ideal for subtle and always-available haptic notifications due to their direct contact with the skin. Previous researchers have highlighted the feasibility of haptic technology in smart-rings and their promise in delivering noticeable ...
- forumFebruary 2018
- research-articleSeptember 2017
Designing skin-dragging haptic motions for wearables
ISWC '17: Proceedings of the 2017 ACM International Symposium on Wearable ComputersPages 98–101https://doi.org/10.1145/3123021.3123050Skin-dragging is an emerging type of haptic feedback that coveys both precise spatial and temporal tactile cues through the motion of a small pin dragged across the skin. While past research focused on building skin-dragging wearable devices with ...
- research-articleMay 2017
tactoRing: A Skin-Drag Discrete Display
CHI '17: Proceedings of the 2017 CHI Conference on Human Factors in Computing SystemsPages 3106–3114https://doi.org/10.1145/3025453.3025703Smart rings are an emerging wearable technology particularly suitable for discrete notifications based on haptic cues. Previous work mostly focused on tactile actuators that stimulate only specific skin receptors on the finger, resulting in limited ...
- short-paperMarch 2017
Disambiguating touch with a smart-ring
AH '17: Proceedings of the 8th Augmented Human International ConferenceArticle No.: 27, Pages 1–5https://doi.org/10.1145/3041164.3041196Capacitive touchscreens have changed the way in which people interact with computational devices. In fact, direct touch input on screens is immediately understandable and appealing to both novice and advanced users and, more importantly, it leverages ...