• Giovannini E. (2023). Making Palladio Digitally Explicit: Geometrical Parameters in Door’s Ornaments. Nexus Network Journal. 10.1007/s00004-023-00658-8. 25:3. (773-794). Online publication date: 1-Sep-2023.

    https://link.springer.com/10.1007/s00004-023-00658-8

  • Fu X, Zhu Y, Xiao Z, Xu Y and Ma X. RestoreVR: Generating Embodied Knowledge and Situated Experience of Dunhuang Mural Conservation via Interactive Virtual Reality. Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems. (1-13).

    https://doi.org/10.1145/3313831.3376673

  • Bekele M and Champion E. (2019). A Comparison of Immersive Realities and Interaction Methods: Cultural Learning in Virtual Heritage. Frontiers in Robotics and AI. 10.3389/frobt.2019.00091. 6.

    https://www.frontiersin.org/article/10.3389/frobt.2019.00091/full

  • Bekele M, Pierdicca R, Frontoni E, Malinverni E and Gain J. (2018). A Survey of Augmented, Virtual, and Mixed Reality for Cultural Heritage. Journal on Computing and Cultural Heritage . 11:2. (1-36). Online publication date: 7-Jun-2018.

    https://doi.org/10.1145/3145534

  • Rahim N, Tengku Wook T and Mat Zin N. (2017). Analysis on user interaction in Virtual Heritage: Virtual Museum Environment. Indian Journal of Science and Technology. 10.17485/ijst/2017/v10i48/120775. 10:48. (1-10). Online publication date: 1-Dec-2017.

    http://www.indjst.org/index.php/indjst/article/view/120775

  • Gaiani M, Apollonio F, Clini P and Quattrini R. (2015). A mono-instrumental approach to high-quality 3D reality-based semantic models application on the PALLADIO library 2015 Digital Heritage. 10.1109/DigitalHeritage.2015.7419449. 978-1-5090-0254-2. (29-36).

    http://ieeexplore.ieee.org/document/7419449/