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Kenneth E. Hoff III
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2000 – 2009
- 2002
- [j2]Young J. Kim, Kenneth E. Hoff III, Ming C. Lin, Dinesh Manocha:
Closest Point Query among the Union of Convex Polytopes Using Rasterization Hardware. J. Graphics, GPU, & Game Tools 7(4): 43-51 (2002) - 2001
- [c10]Kenneth E. Hoff III, Andrew Zaferakis, Ming C. Lin, Dinesh Manocha:
Fast and simple 2D geometric proximity queries using graphics hardware. SI3D 2001: 145-148 - 2000
- [c9]Kenneth E. Hoff III, Tim Culver, John Keyser, Ming C. Lin, Dinesh Manocha:
Fast computation of generalized Voronoi diagrams using graphics hardware. SCG 2000: 375-376 - [c8]Kenneth E. Hoff III, Tim Culver, John Keyser, Ming C. Lin, Dinesh Manocha:
Interactive Motion Planning Using Hardware-Accelerated Computation of Generalized Voronoi Diagrams. ICRA 2000: 2931-2937
1990 – 1999
- 1999
- [c7]Rui Bastos, Kenneth E. Hoff III, William C. Wynn, Anselmo Lastra:
Increased photorealism for interactive architectural walkthroughs. SI3D 1999: 183-190 - [c6]Daniel G. Aliaga, Jonathan D. Cohen, Andrew T. Wilson, Eric Baker, Hansong Zhang, Carl Erikson, Kenneth E. Hoff III, Thomas C. Hudson, Wolfgang Stürzlinger, Rui Bastos, Mary C. Whitton, Frederick P. Brooks Jr., Dinesh Manocha:
MMR: an interactive massive model rendering system using geometric and image-based acceleration. SI3D 1999: 199-206 - [c5]Kenneth E. Hoff III, John Keyser, Ming C. Lin, Dinesh Manocha, Tim Culver:
Fast Computation of Generalized Voronoi Diagrams Using Graphics Hardware. SIGGRAPH 1999: 277-286 - 1997
- [j1]Kenneth E. Hoff III:
Faster 3D game graphics by not drawing what is not seen. XRDS 3(4): 20-23 (1997) - [c4]Thomas C. Hudson, Dinesh Manocha, Jonathan D. Cohen, Ming C. Lin, Kenneth E. Hoff III, Hansong Zhang:
Accelerated Occlusion Culling using Shadow Frusta. SCG 1997: 1-10 - [c3]Subodh Kumar, Dinesh Manocha, Hansong Zhang, Kenneth E. Hoff III:
Accelerated Walkthrough of Large Spline Models. SI3D 1997: 91-102, 190 - [c2]Hansong Zhang, Kenneth E. Hoff III:
Fast Backface Culling Using Normal Masks. SI3D 1997: 103-106, 189 - [c1]Hansong Zhang, Dinesh Manocha, Tom Hudson, Kenneth E. Hoff III:
Visibility culling using hierarchical occlusion maps. SIGGRAPH 1997: 77-88
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